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Post by Snow on Feb 15, 2019 8:39:46 GMT -8
So, I've noticed that while looking through the pokedex trying to figure out what pokemon I'd like to have on my team, because let's be honest who hasn't, sometimes I feel a pokemon is weaker than it actually is because they're listed as a certain division but they're division doesn't truly represent their trength because HP is listed as a rank: low, intermediate, monstrous, etc. But unlike the stats that can be increased with level ups HP cannot. Now, I dont have anything against that, I actually like it a lot. But stats can get boosted by things like drugs and pokerus. Does the same apply to HP? If there is then sweet, ignore this thread. If there isn't is there a way we can implement an HP-UP in a way to increase the HP rank. Just a simple bump in rank. For example 5 HP-UPs can bring you from high to very-high. Though that leaves the question about what to do with monstrous health. Welllll their health is already as high as it can possibly be, so giving them HP-UPs wouldn't do much of anything for them. If this isnt something we can do then I understand as well. It's just an idea i had while browsing the pokedex. thoughts?
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Post by Mr. Johnapillar on Feb 15, 2019 8:53:38 GMT -8
You're not the first to bring it up. We've had the idea in our heads for a while, but it never seemed to be as pressing as other matters. Still, I would be supportive of a system that allowed one to change the HP statement, maybe even having a Monstrous+ Rating or something. Probably easiest if we treat it like vitamins. I dunno though, what do others think?
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Post by Snow on Feb 15, 2019 9:06:34 GMT -8
Treating them as part of the 20 vitamins a pokemon is allowed to have would probably be ideal because it is a stat helps determine how long a pokemon can fight for. But the question would be how many HP-ups would one need to go up a rank. Just like the stats having a cap of 9 HP can have the same, so that perhaps, like I've mentioned before you need 5 to go up a rank and you'll need the remaining 4 plus pokerus to go up another rank. At this point you'll have to dedicate 9 of your 20 vitamins to just HP though
Monstrous+ makes me giggle.
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Post by mcdoogles on Feb 15, 2019 9:21:34 GMT -8
I think it's a worthwhile idea, because I also think there are avenues that a person might want to take, such as not allowing their Poke'mon to evolve.
If, for example, someone would like to play the venerable Ash Ketchum sort and have a Pikachu or an Eevee that just refuses to evolve because of its temperament and that's the sort of character they'd like to run, they are still forever stuck with a Scrawny or Low health Poke'mon, even if it were level 50. To me, I think the easiest system would be to have incremental increases based on level. This would be a lot of work, understandably, because it's a very large Poke'dex.
However, if to say that we take the example of Eevee:
Eevee | Type: Normal Ability: Run Away or Adaptability Height: 1' 6" Weight: 14.3 lbs Health: Low EXP Rate: Medium Fast Division: D8
| Stat Distribution
Attack: - Defense: - Special Attack: - Special Defense: - Speed: - (The range must be no more then 5% of total stats)
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Perhaps it could be updated to something like this:
Eevee | Type: Normal Ability: Run Away or Adaptability Height: 1' 6" Weight: 14.3 lbs Health: Low Health Increase Levels: 20/40/60 EXP Rate: Medium Fast Division: D8
| Stat Distribution
Attack: - Defense: - Special Attack: - Special Defense: - Speed: - (The range must be no more then 5% of total stats)
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Not to say that this example is balanced, but just to give an idea that might be something of a solution alongside the HP-UP vitamin system?
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Post by Snow on Feb 15, 2019 9:23:27 GMT -8
The 20/40/60 being percentages?
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Post by mcdoogles on Feb 15, 2019 9:37:39 GMT -8
No, I'd say being the levels that they reach and then get an increase in their Health category.
For example, at level 20, an Eevee might go from Low to Intermediate (is a crap example, but sort of along those lines). Then at 40, go from Intermediate to Above Average. Obviously, this would have to be scaled for each Poke'mon based on their typical stat weights and such and the levels that they would get this increase wouldn't be flat across the board. Some Poke'mon might get the increase earlier than others because of how their stat weights are (Steel Types have a ton more HP than bugs, typically, for example). So, it's something that can be played around with.
The Vitamins could be used to supplement this, as well. An HP-UP could be considered a +5 in regards to these level caps.
So, if the next increment would be Level 20, and the Eevee has one HP-UP applied, it could get to Intermediate Health at Level 15.
Going to try and compose how it might look in a fair example: Pokemon |
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NincadaObtained at Level 5
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| Nickname: N/A Gender: Male Type: Bug/Ground Ability: Compound Eyes Height: 1' 8" Weight: 12.1 lbs.
{Spoiler}{Personality} Nincada is strange for his species. Unlike most, he prefers to stay awake during the day and sleep at night, though it wouldn’t be unusual to see the lazy Poke’mon sleeping at all hours of the day. He is a greedy little hitchhiker-- riding attached to the face of Silas’s backpack as if it were the trunk of a tree. Despite his moodiness, Nincada is fiercely loyal to Silas and will defend him at every turn. He understands Silas’s ambitions and will forever serve his ends until they are achieved, no matter what enemy he has to go through or how badly he has to thrash an enemy to do so. Sometimes, his hunger for battle can get the better of him and he can end up seriously hurting a Poke’mon more than he means to-- not stopping until his opponent is completely immobile.
Health: Weak > Scrawny (+2 HP Up) Health Increase Levels: [24] / 38 / 52 EXP Rate: Eratic EXP Gauge: (59/69) EXP Gained: 50 Level: 14 Division: D8 Total Stats: 154
- Attack: 36
- Defense: 54 (35%)
- Sp. Attack: 4
- Sp. Defense: 30
- Speed: 30
Vitamins Used: HP-UP x 2 (-10 to Health Level Cap)
| Moveset:
1. Scratch 1. Harden 5. Absorb 9. Sand Attack 13. Fury Swipes
Unique Moves:
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Post by Mr. Johnapillar on Feb 15, 2019 9:52:49 GMT -8
I like where your head is at, but I'm not sure how people would feel about new and more math.
I'm not sure if this came through the words in the guide, but health was meant to be taken in relation to level. Like a level 5 with low and a level 50 with low would not be the same. It's more like, level 50 eevee with low going up against a level 50 Chancy with Monstruous will not take the same number of hits to take down. The stat systems in general were meant to be how two different pokemon relate to each other.
I'm down for adding to the current system but I'm not sure it is worth completely revamping it with more numbers.
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Post by Snow on Feb 15, 2019 10:08:10 GMT -8
Now, I love math but I'm an outlier. Like john said most people won't enjoying soing more math than there already is. I think a simple bump from drugs/pokerus to the next rank would be simple and easy. But that's just my opinion.
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Post by mcdoogles on Feb 15, 2019 10:08:51 GMT -8
Yes, I agree, more math can be confusing and likely unnecessary. I also recognize that it would require a HUGE overhaul of the Poke'Dex and it may not be worth it in that regards. Lot or work for potentially little reward.
I did not understand that it was relational, but that does make sense.
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Post by chaosonex on Feb 15, 2019 10:43:42 GMT -8
My suggestion is to limit it to pokerus or 5 hp ups to raise hp
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Post by mcdoogles on Feb 15, 2019 11:39:43 GMT -8
I definitely approve of the idea of being able to raise it. I think the next question becomes how many increases with vitamins/Poke'rus equate to an increase in categorical strength? Would a full 5 equate to only 1 categorical increase?
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Post by chaosonex on Feb 15, 2019 12:27:29 GMT -8
Yes. And you only get 1 bonus to health, as it's one of the strongest, if vagueist stasts
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