Pokemon Types
Aug 10, 2018 8:52:34 GMT -8
Post by Godai on Aug 10, 2018 8:52:34 GMT -8
Pokemon Types
One of the most essential qualities that distinguishes a Pokemon is their type. Types are properties for Pokemon and their moves. These properties hold whether it is super effective, not effective, or completely ineffective against another type. We give you an effectiveness chart down below.
In Pokemon, there are 18 types in which each of them are listed below.
Normal
Color Code: #A8A878
The Normal type manifests in many different types of creatures, and it is often considered a “default” type by many specialists. Offensively speaking, Normal attacks use the least amount of Aura as compared to the other types, as it rarely has any substance by which to amplify. Because of this, their aura is very pure, and they also have access to two of the most powerful moves, Hyper Beam and Giga Impact. This is also why they can hit most all types with even effectiveness. Rock and Steel naturally block attacks and thus resist it. Ghosts use the relative lack of Aura in normal attacks to phase through them as well. Defensively, the lack of Aura helps them as well, as only one type is super effective, Fighting. This is because of the comparison between the types, Fighting aura is honed and their types are trained. Normal aura is blunt and its pokemon are wild and unfocused.
Normal type pokemon are always nice to have because they are also capable of learning many coverage moves to really round out a team.
Fire
Color Code: #F08030
Fire pokemon also come in many different shapes, and is one of the more rare types in the world. Their power comes from the ability to generate heat and energy. Because of this, Fire pokemon are naturally warm and prefer living in warm climates. They can survive in cold weather, but it’s less natural and keeps them from their peak. There are four types that are susceptible to their strength, Bug, Grass, Ice, and Steel. The former two react with Fire Aura in a way similar to drowning, they accept it and then it overtakes and burns them. The Latter two react similarly, but instead of cumbustion, their aura melts at Fire’s touch and leaves them more defenseless. They are weak to common types though, namely Water, Ground, and Rock. These all work by smothering Firey Aura and preventing its growth. When fire meets fire, the result is cancellation, both want to grow and nearly always cancel each other out. Pokemon with the ability of Flash Fire are fueled by direct flame, however. This is a very useful type to have for survival, especially up north in the winter.
Another reason Fire types are naturally warm is due to how they make the fire they use to attack. Their metabolism has developed in a way that as they eat, they produce methane gas, like almost all animals. However, they developed a way to separate the Carbon from the Hydrogen and filter it into a special organ near their lungs, called a Gas Bladder. This Extra metabolic step also creates heat, leading to ancients saying these pokemon have an “Inner Fire.” They can exhale hydrogen gas up out of a tertiary opening in their throat and then ignite it with specialized neurons so that it will react with the Oxygen in the air and thus create flame. From there, they use Aura to amplify that small amount of flames into an actual attack. The Amplification also colors the flames into a deep red, despite hydrogen burning colorlessly.
At high levels, pokemon can also use a technique called an Aural Bomb, in that a small ball of Aura is projected inside the attack and it detonates close to the opponent, making a shockwave of fire, thus giving their attacks a more concussive feel in addition to the heat. This step is necessary for pokemon to use powerful moves like Fire Blast.
Water
Color Code: #6890F0
Water is a very calm and collected element. That doesn’t mean it’s peaceful. Its steady, diligent nature makes it very effective at eroding enemies, particularly those with Fire, Rock and Ground Aura, even Steel can’t fully resist its effects. However, Grass is better at giving and receiving energy, and thus is very effective at resisting water. They are at their most powerful when they are surrounded by their element, with many abilities that activate when fully submerged (Like Swift Swim) and even more in the rain. One might say that they do have a critical weakness from that too, that if they are separated from their element they are very crippled. Like all pokemon, they can make more water if they need, but in intense sunlight and dry heat this ability is weakened.
But thankfully, many water types, with a little training, can be far from “Fish out of Water.” Even at very low levels, after their developmental stage, fish and other non-pedal water types can use their aural skills, if directed, to warp the minute quantities of water in the air into a form of levitation. This isn’t the same as the ground-immunity ability, but it does allow them to hover and swim through the air similar to ghost types and other pokemon without levitate. If one were to touch a fish pokemon doing this, the air would feel immensely more humid near the pokemon.
Water pokemon are good to have, especially for trainers who enjoy camping because of their ability to reproduce fresh water. They’re also useful for growing berries which can be grown very quickly for emergency nutrition.
Ice
Color Code: #98D8D8
The ice type is a very interesting one. Most pokemon, like their mammalian ancestors, exude heat. Ice type pokemon have a body structure that is very good at regulating heat. They insulate not only their entire body, but also specifically their vital organs in a way that keeps them very safe and warm while the rest of them might not be. This is why many ice type pokemon feel cold, if not frozen. They’re not devoid of heat, they’re just not sharing it. Several ice types even grow an icy-shell which they regulate at all times using aura. This serves as a kind of armor, and while it can be temporarily melted, any ice-type who’s not inept can reform it with limited effort.
Their aural interactions are also interesting. They are ineffective on the the more stubborn types, namely water and steel. They also don’t work on the “thermal” types, itself on fire. Their attacks require stealing energy from their surroundings, especially heat. While that’s a problem with fire, for grass and dragon, which largely relies on external heat energy, it is deadly. The cold also makes it hard to generate motion, which is very troublesome for the ground and flying type. However, they are generally very frail because they are so offensive. If anything can survive their attacks, they are quite vulnerable.
Ice types, even though their power comes from heat energy, do not do well in heated environments. This is because there’s heat even if we feel cold. A trained ice type in July can be powerful, but in January, in a snowstorm, they’re deadly. Their already cold attacks become even colder as they suck away more heat from their environment. Scientists have been looking into this ability to attain absolute zero.
Fighting
Color Code: #C03028
These pokemon derive their power from physical destruction. The desire to compete, conquer, and break obstacles in front of them becomes aura and their strength. This isn’t to say all fighting types are brutes, they can also be some of the most protective and kind spirits in the world, and also the most creative. Generally speaking though, the fighting type works best when the pokemon launches a full frontal attack at an opponent.
This does result in some interesting match ups. The calm collected nature of psychics makes them resist and overcome this style of attack similarly to the swift flying type. Fairies, Bugs, and Poison types all also have a clever or tricky mechanism to resist this powerhouse of a type. Trickery alone isn’t enough to defeat them though, as the Dark type is very weak to attacks from fighters, and their attacks have dampened effects. The desire to demolish also affects Ice, Rock, and Steel types. Fighting’s degree of training and focus also means they can expertly outdo the powerful but unrefined Normal type. Their biggest weakness is that the Ghost type, being able to neutralize its own matter, works in tandem with the fighting type who seeks to break apart what it touches. This results in anything fighting completely passing through all ghosts while the ghost can counter attack as it pleases.
In general though, the fighting type is made up of physically strong and sturdy pokemon who have been put to use both in and out of battle for millennia. They developed alongside other solid or physical types and are usually well adjusted to civil life, as long as they’re permitted a lot of exercise.
Grass
Color Code: #78C850
Grass types are Pokemon that are in tune with the wonder and power of nature. They excel at using moves that support the allied team and disable the other. Healing moves like Leech seed and Synthesis can give them lots of sustain while harmful moves like PoisonPowder, SleepPowder, and Stun spore tick away at their foes. They match up well against Rock, Ground and Water types. Unfortunately, Grass types are abundant in weaknesses. A massive seven types are resistant to their attacks including: Bug, Dragon, Fire, Flying, Grass, Poison, and Steel. To make things worse they are weak to five types: Bug, Fire, Flying, Ice and Poison.
Poison
Color Code: #A040A0
Lethal Poison type Pokemon often seek to gradually wear down their opponent with status ailments before going in for the kill. Their toxins will sap an opponent’s health and energy over time so it is common for them to drag out the battle as long as possible. Even if a Poison type is defeated, the residual effects of their venom will have harmful and sometimes even fatal effects. They possess a valuable resistance to Fighting type, which is reason enough to make them favorable defensively. They are only super-effective against Grass, and deal half damage to Ghost, Ground, Rock, and other Poison types. For reasons you can imagine, their attacks do nothing against Steel types.
Electric
Color Code: #F8D030
The speedy nature of Electric types allows them to dance circles around their opponents, leaving them a blackened electrified mess before they even know what hit them. Many Electric type moves have a chance of Paralyzing the opponent, making them completely vulnerable to an onslaught of pain. Their attacks are perfect for zapping a Flying Pokemon right out of the sky. Water types are also very susceptible to Electric attacks, since they just provide them with easy conduction. Ground serves as the biggest counter to Electric, being that it is completely immune and deals double damage to it.
Ground
Color Code: #E0C068
The ground type is an interesting one, given that their power comes from their connection to the earth beneath them, and the power of the earth is also theirs. They are usually very stolid and stocky pokemon, often very heavy. This feeling of being rooted and connected is what gives them such strength over both earthen materials, as well as gravitational forces. When a ground type releases powerful moves like Earthquake or Earth Power, a massive wave of aural force pushes targets down into the ground. Luckily it only affects aural creatures, otherwise there would be much tighter pokeball regulations.
This is what makes flying types so special, they and pokemon with levitate are the only ones who can avoid these forces and effectively dodge this group's power. Electric, fire, and poison types, types that desire to spread and move outward are especially crushed under the ground type's weight. Rock and Steel find their own heaviset nature put against them. The only types that resist these forces are ones that live close to the earth already, grass and bug types. Water's prevailing patience does erode at ground types, as well as Ice's even slower frostbite. Grass types gain nutrients from the earth so their elemental match up favors the grass type.
Truly a remarkable type of pokemon, one that every trainer should have, and should treat well, because one never can escape the power of the earth.
Flying
Color Code: #A890F0
The flying type is special in that it is the only known type to be purely secondary. Its aura is fueled by the fleeting power of the wind and air. Thus, flying types are, forgive the pun, flighty. This ability to be both passive and aggressive, almost always mobile in some way, gives them a lot of power to compensate for their general lack of defenses.
Their most famous ability is an almost physics-defying immunity to the Ground type. This is because the ground type is the most rooted, and it relies on the opponent being at least partially rooted as well, and abusing that. Flying types by definition are free, and without some other kind of intervention, will always escape any shaking, mud-slinging, or earthen bones. The other rooted types, Grass, Bug, and Fighting, are all susceptible to the airborne attacks, and their offense is also stunted.
Unfortunately, when mobility is compromised, so is the defensive power of flying-types. Electric, Ice, and Rock attacks are all things which weigh them down, or otherwise render them immobile, and can easily destroy the fragile birds.
With their control over the wind and air current, Flying types can carry loads which a comparable pokemon wouldn’t, even to the point of sailing freely through the air. Many trainers find them a near necessity for travel since they are much cheaper than vehicles. With the HM02 Fly, this ability is augmented.
Psychic
Color Code: #F85888
The mind is a quintessential part of humanity and pokemon. Not only does having a physical brain make us intelligent, which was key to our evolutionary development, but the emotional aspect of our physiology is responsible for aura, and the magic we see around us. The Psychic type is the oldest type because of this. The first known pokemon, Mew, was believed to be Psychic, and it is from this element that the rest branched out.
The power of the type comes from focused and resilient thought, carried and amplified through aura into something tangible. The two forms of Psychic attacks are Telekinetic, and Telepathic. Most moves have both effects and can be used separately, or at very high levels, together. These attacks require focus though. Most pokemon, even those just a few weeks hatched, can handle this mental exercise naturally. Telekinetic attacks are the most common, and easy to understand. Sort of similar to a long distance punch or push, depending on the attack and attacker. Pokemon with a genetic disposition to it can also use their telekinetic powers to Teleport. This involves using force to warp space for a split second to make the distance between two points shorter. If an abra wants to be ten feet away, they could use “teleport” and move only a few inches to be there. This can be done with passengers but requires significant amounts of training and is not usually possible until the pokemon is adept in other similar skills Telepathic attacks are more interesting in that they can miss if the user is unfocused or the target is moving. They act similarly to drugs, in that the neuro-transmitters fire differently and respond to the same chemicals in different ways. Studies have been done and effects can range from drowsiness to severe hallucinations. Though only for a few seconds. Telepathic attacks require more time to generate than telekinetic. Confusion can sometimes result where the effects are persistent even after the attack is over. They can also, limitedly, use telepathy to communicate, but not very well. They can only show abstract emotions and feelings, rarely images. Words and Sentences are far too complex and dangerous to push through another’s mind since pokemon don’t naturally understand language as we do.
This means that Psychic aura, being so focused and calculating, undoes a Fighter’s abilities in defense and offense, as well as assaults poison directly. The only things that resist it are other psychics, and the resilient steel type. However, The Dark type, being so malevolent, tricky, and for many, fear inducing, completely negates a Psychic’s power, making them excellent tanks for the type. They can resist it all, and then hit back with double the power. The lesser “Fear Types,” Bug and Ghost, also attack at a Psychic’s mental defenses, making them more susceptible.
Psychic types, while being intelligent, are still pokemon and their ability to understand speech is very limited. Even so, many trainers enjoy having them around for their unique abilities. And many psychic pokemon are trained to function in the home to assist the elderly and disabled in their lives.
Rock
Color Code: #B8A038
Rock types are sturdily built tanks with naturally high defensive properties. They fight by hurling hard boulders (or sometimes even themselves) at the opponent in a truly smash mouth approach to combat. Offensively Rock type is something to be feared due to the fact it is super effective against types like Bug, Fire, Flying and Ice. The attacks of Normal, Fire, Flying, and Poison types will hardly even put a scratch in their armor like bodies. Sadly, Rock type has five weaknesses, which is a very large amount. Fighting, Grass, Ground, Steel, and Water type will have a field day when fighting against a Rock type.
Bug
Color Code: #A8B820
Bug types use their natural body functions to combat their foes. They might attack with their jaws, pincers, horns, or whatever else it has. They are prolific for being user friendly to beginner trainers being that most of them are easy to raise and evolve very quickly. Bug types exceed at fighting against Grass, Dark, and Psychic types, but that is about it. They have quite a few weaknesses including Fire, Flying, and Rock. The worst part however is that their attacks are resisted by a staggering six types. Fighting, Fire, Flying, Ghost, Poison, and Steel types will laugh in the face of an opposing Bug type.
Ghost
Color Code: #705898
Pokemon who carry this trait are very special and fascinating. For centuries, almost all of humanity has placed this type on a pedestal, shoving them into the shadows of the supernatural, beings to be feared. But in truth, they’re just highly adapted pokemon, perfectly biological just like all others.
They’re most noteworthy aspect is their heavy reliance on “Aura.” They use it to function for most everything. Ghosts can go for a very long time without eating anything physical (their diet is omnivorous, and highly subject to individual taste). They do this by “feeding” on aura. This is why they are drawn to places with violent or generally intense emotions have occurred so as to fuel up like it’s a massive battery.
This reliance on Aura also comes into play with their environment. They can use aura to invisibly vibrate their molecular structure so as to move through solid objects as they please. This ability also makes them immune to all normal attacks, because they’re essentially aura-less. The reverse is also true though, Ghost moves are completely ineffective on the normal type, passing right through them. In a one way relationship though, because fighting type attacks focus on breaking their target, it ends up complimenting the ghost type’s phasing ability, but fighters still rely on aura and are thus subject to a ghost’s power. Every other type is reliant on aura enough to attack a ghost without problem, physically or otherwise.
The other type match-ups are ruled by a ghost’s go-to emotional food, Fear. All creatures feel fear, and thus the ghost type hits them all. Psychics and ghosts are extra sensitive to fear and are weak to their attacks. Lesser fears, those of bugs and poisons, don’t affect ghosts well. The Dark type is the only greater source of fear and malevolence, and thus is not only resistant to a ghost’s “antics,” but also decimates them.
Of course, all pokemon are individuals and not all ghosts are mean pranksters, and can make great pets and partners. They can be very useful for home defense for their abilities, like using their illusionary skills to warp light. At low levels it's really only a dark cloud or sometimes a bigger image of themselves. As they grow and evolve they can turn invisible for short periods of time. And At high levels there's a huge range of mental games and nightmares they can create in the right circumstances. To summarize, ghosts are just like every other pokemon, but centuries of stigma can indeed take their toll.
Dragon
Color Code: #7038F8
Dragon type is arguably the strongest and most feared type in existence. Dragon types are simply a cut above the average Pokemon, capable of wreaking havoc on the battlefield if put in the right hands. Raising a Dragon type Pokemon demands a skilled trainer. Ownership of a Dragon type Pokemon is sort of a status symbol, something that distinguishes the trainer from the rest. Their resistances to popular types like Electric, Fire, Water, and Grass type make them even scarier. You would be hard pressed to find drawbacks to Dragon type. Only Steel type is resistant to Dragon type, and the only things super-effective against it are Ice types and other Dragons.
Dark
Color Code: #705848
Mischievous Dark type Pokemon often resort to tricky tactics and under handed cheap shots to get the edge over their opponents. To a Dark type, there is no such thing as fighting dirty. These rogues are ideal for defeating Ghost and Psychic types, since both have few weaknesses to begin with. On the downside, they are easily slapped around by Fighting types, and Bug types do extra damage as well.
Steel
Color Code: #B8B8D0
If a trainer is looking to fill a defensive hole in their lineup, a Steel type would be a fantastic choice. Their metal coating protects them like armor, even tougher than Rock type. The crown jewel of Steel type is the fact it sports a laundry list of resistances. Out of the seventeen types, Steel are resistant to eleven and are immune to one. Their attacks are also super-effective against Ice and Rock as an added bonus. The only downside is that they are susceptible to the few types that they don’t resist: Fighting, Fire, and Ground. All things considered, Steel types are definitely one of the toughest around.
Fairy
Color Code: #FF99CC
Pokemon and Aura have often been described as Magical, and the Fairy type exemplifies this to a very high degree. The origins of the type in Godai are very mysterious and recent. Near the end of the Spring of 200, an earthquake struck the area, afterward many pokemon began exhibiting new types, some even switching altogether. The two may or may not be related, but it is interesting because ancient texts, particularly Jagravanist ones speak of eighteen types of pokemon, which was at odds with modern science that only observed seventeen. This lends to the idea that the type was somehow “locked” for the region, if not the whole world until relatively recently. It is not known for how long this was so.
Scientists have called this type “Fairy” because of its tendency to form its aura around soft magic and trickery. If the Dark type were witchcraft, the Fairy types would be sleight-of-hand. This makes it very useful for combatting the brash Fighting type, weak Bug Type, and the malevolent Dark Type. It also makes them completely immune to Dragons, as well as being able to halt their attacks entirely. It is truly a miraculous feat that even the smallest of pokemon can stop a rampaging beast in its tracks. Even with this awesome power, they are highly susceptible to both Poison and Steel types, who also resist a Fairy along with Fire. Steel and Fire are headstrong and powerful, a Poison is covert and deadly.
Fairies are interesting in that while their aura does come from trickery, it seems to flow through nature very well. Most of their more powerful attacks move through another element like the air, ground, sky, plant life, or even water in the form of mist. Fairies have found a niche in many places, and cover such a wide array of kinds of pokemon that the world seems very magical from their reappearance.