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Post by Godai on Aug 10, 2018 7:07:23 GMT -8
Trivia Greetings Godai! This will be the thread one comes to when they've got a question that sounds like, "How does X work?" The games and especially the anime can be extremely vague or inconsistent when it comes to how things like evolution, breeding, and other stuff like that would work in a semi-realistic setting. Also, this will be the place where any trivial questions about Godai can be answered. How big is it and other world-building details that will help bring Godai to life. Special RP Dex The Special Dex contains moves, abilities, and items that are deemed questionable as how to apply them in RP. This list will always be in constant update. Think of it as an FAQ for moves, abilities, and items. The rest, you can search up the attacks through Bulbapedia. If you feel that there are moves/abilities/items that are confusing to apply in RP and are not present in this Special Dex, please post here for your concerns. Thank you!Please use Ctrl+F if necessary to find your questionable move/ability/item. {Move Dex} Move Dex Due to their random nature, the following moves are banned: Metronome, Assist, and Acupressure. Move | Type | Power | Accuracy | Description/RP Application | Absorb | Grass | 20 | 100% | A nutrient draining red beam that steals the opponents energy and gives it to the user. Moves like Mega Drain and Giga Drain apply the same concept, with just a larger red beam.
| Selfdestruct | Normal | 200 | 100% | The user glows with a blinding white light before violently detonating, leaving them in a fainted state once the smoke clears. Very dangerous to anyone in the vicinity. Explosion provides the same effect, but on an even larger scale.
| Substitute | Normal | N/A | N/A | The user creates an identical clone of itself to confuse the enemy. It be used in many deceptive strategies, but it is common to have the substitute block incoming attacks on the real one. The substitute fades away after a short time or after taking too much damage.
| Foresight | Normal | N/A | N/A | The user's eyes glow red and grant them vision of invisible objects, such as Ghost Type Pokemon. This removes a Ghost type's resistance to Normal and Fighting type, being that they are forced to materialize. Odor Sleuth provides the same effect, but utilizes the sense of smell rather than sight.
| Baton Pass | Normal | N/A | N/A | The user mentally synergizes with the Pokemon it is being switched out with, passing along all of its stat buff/debuffs. Negative effects such as Confusion or Infatuation will also be passed.
| Trick Room | Psychic | N/A | N/A | The user creates a transparent blue barrier around the battlefield. Inside the Trick Room, the formerly slower combatant is now quicker and the faster combatant is slower. Fades after five turns.
| Wonder Room | Psychic | N/A | N/A | The user creates a transparent red barrier around the battlefield. Inside the Wonder Room, Pokemon have the Defense and Special Defense stats swapped. Fades after five turns.
| Magic Room | Psychic | N/A | N/A | The user creates a transparent yellow barrier around the battlefield. Inside the Magic Room, items will have no effect. Fades after five turns.
| Last Resort | Normal | 140 | 100% | The user unleashes a powerful desperate blast at their opponent. Only can be used after the attacker has executed all of their damaging moves at least once in a topic.
| Teleport | Psychic | N/A | N/A | The user blinks to a nearby location using their psychic prowess to warp space so that their destination is right next to them, then unwarping. It's done as very high speeds so that it looks like the pokemon moved and then was a distance away in an instant. Distance traveled should be relative to Sp. Atk and Speed, maxing out at around 5 km. Can take passengers, but this requires more energy and cannot be used to travel from town to town or skip locations. Can be used to avoid attacks or for other mobility purposes. Teleport distances are not very far. Do not abuse this move just to doge attacks in a really boring manner.
| Spikes | Ground | N/A | N/A | The user does an action in which it releases spikes that fall all over the entire battlefield. When the spikes land, they will sink into the ground and temporarily become inactive. When the opponent switches to another Pokemon, the spikes pop out of the ground. damaging them. The spikes respond to all unfamiliar aura, so teammates are exempt, but third party pokemon are not. Even if someone releases a pokemon right next to the trainer, the spikes can still affect the pokemon (and possibly the trainer so be careful). The same goes for releasing the pokemon far away. Flying Types are immune. The only way to remove them is to use Rapid Spin or Defog
| Toxic Spikes | Poison | N/A | N/A | The user does an action in which it releases fatal purple spikes that fall all over the entire battlefield. When the spikes land, they will sink into the ground and temporarily become inactive. When the opponent switches to another Pokemon, the spikes pop out of the ground, only superficially damaging them, but infecting them with a degree of poison. The opponent will also be inflicted with the Poison, or Badly Poisoned status ailment. The spikes respond to all unfamiliar aura, so teammates are exempt, but third party pokemon are not. Even if someone releases a pokemon right next to the trainer, the spikes can still affect the pokemon (and possibly the trainer so be careful). The same goes for releasing the pokemon far away. Flying Types are immune. The only way to remove them is to use Rapid Spin or Defog
| Stealth Rock | Rock | N/A | N/A | The user does an action in which it releases small, pointed rocks that falls into the battlefield. When the rocks land, they will sink into the ground and temporarily become inactive. When the opponent switches to another Pokemon, the rocks will suddenly rise out of the ground and barrage the opponent, damaging them depending on the user's type effectiveness. The rocks respond to all unfamiliar aura, so teammates are exempt, but third party pokemon are not. Even if someone releases a pokemon right next to the trainer, the rocks can still affect the pokemon (and possibly the trainer so be careful). The same goes for releasing the pokemon far away. The only way to remove them is to use Rapid Spin or Defog
| Sticky Web | Bug | N/A | N/A | The user does an action in which it releases large amounts of silk or string that falls all over the entire battlefield. When the silk lands, it sinks into the ground and temporarily become inactive. When the opponent switches to another Pokemon, the silk pops out of the ground and tangles itself in the target, lowering their speed by one stage. The silk responds to all unfamiliar aura, so teammates are exempt, but third party pokemon are not. Even if someone releases a pokemon right next to the trainer, the silk can still affect the pokemon (and possibly the trainer so be careful). The same goes for releasing the pokemon far away. Flying Types are immune. The only way to remove it is to use Rapid Spin or Defog
| Leech Seed | Grass | N/A | 90% | The user lowers a part of their body and launch out a few seeds at the opponent. Once the seeds hit the opponent, irritating vines and leaves emerges and stick onto the opponent. While the opponent may try to get rid of the seeds, they will always regenerate. Fortunately for the opponent, they can still be active and attack. After the opponent uses a move, the vines and leaves will glow red and suck a small portion of health from the opponent. The same amount of energy sucked will then be restored into the user.
| Trapping Moves | N/A | N/A | N/A | The following are trapping moves: Bind, Clamp, Fire Spin, Magma Storm, Sand Tomb, Whirlpool, and Wrap. The duration of these moves is largely left to the discretion of the players. All of these moves are able to be escaped if the victim puts up enough of a fight and is reasonably able to do it (use stats as a reference point).
| Transform | Normal | N/A | N/A | User becomes everything the target is (physiology, Health, and MoveSets), while keeping their own stats.
| Protect | Normal | N/A | N/A | The user protects themselves from attack with a barrier of energy. The integrity of the shield will diminish with each use. Once it shatters, it cannot be used again until you reach a Pokemon Center. The strength of the shield should be estimated according to the user's Special Defense Stat.
| Hidden Power | Normal | 60 | 100% | Types are rolled by a mod upon request.
| Double Team | Normal | N/A | N/A | The user summons energy to move extremely fast, to the point of leaving behind after images in the opponent's sight. All the afterimages do whatever the user is doing, if maybe a fraction of a second afterward. Practice can lead this to becoming a very effective illusion. The shadow of the user will appear as a large blur, not individual forms. Anime doesn't like obeying the laws of physics sometimes. The move can only last for a short while though, as putting that much effort into moving fast can be draining. Depending on the strength of the user, the move will begin to slow down after a few seconds or over a minute.
| Magnitude | Ground | 70 | 100% | Magnitude has a flat damage value, rather than being determined at random.
| OHKO Moves | N/A | OHKO | N/A | These moves contain Guillotine, Fissure, Horn Drill, and Sheer Cold. These moves require so much energy that the Pokemon will be exhausted and unusable, but not fainted, until they reach a Pokemon Center. It will only hit if the target is at a lower level than the user.
| Disable | Normal | N/A | 100% | Makes the Last move used unusable for 4 turns.
| Mimic | Normal | N/A | N/A | Copy's the target's last move and the user is able to use the copied move for 5 turns.
| Spite | Ghost | N/A | 100% | Sends an evil energy that blocks the use of the target's previously used move for 4 turns. (essentially like Disable).
| Detect | Fighting | N/A | N/A | The user reads the opponents movements to predict its attack and avoid this. As it dodges, it gets harder to stay focused and once hit, all focus is lost. It must wait until being rested at a Pokemon Center before being used.
| Endure | Normal | N/A | N/A | The user braces and locks away a small amount of energy as it prepares to be attacked. If the attack is severe and would normally defeat the user, it will survive, but the next attack it sustains will be its last.
| Return Frustration | Normal | Varies, Max 101 | 100% | The power of these moves is based on how much happiness a pokemon has according to our system. If you have a pokemon who has either move, alert a mod, we'll track your happiness and provide you with check ups upon request. As Return gets more powerful, Frustration gets less powerful in direct ratio
| Present | Normal | Varies | 100% | There are 3 types of presents. Small Present (Power: 50), Big Present (Power: 100), and Happy Present. They'll be treated as 3 separate moves in the dex. Small Present is just like every other move, Big Present is going to be treated specially, overuse will result in penalties, and Happy present is the regenerative move that follows the same once-per-topic rule and can be self-used.
| Imprison | Psychic | N/A | N/A | If the opponent has the same moves as the user, those moves are disabled for 4 turns. This move can only be used once per topic.
| Grudge | Ghost | N/A | N/A | If the user faints in a battle in which this move is used, the move that fainted the user becomes unusable until a Pokemon Center visit.
| Trump Card | Normal | Varies | N/A | The more this move is used, the more power it has. The power of each time used is gauged by the following: 1st - 40, 2nd - 50, 3rd - 60, 4th - 80, 5th - 120. Only a max of 5 times can be used per battle. The move cannot be used again until a Pokemon Center visit.
| Punishment | Dark | N/A | N/A | The more stat additions the target has, the more damage is done.
| Pledge Moves | Water, Fire, or Grass | 50 | 100% | If two of the three moves are used at the same time by the user's Pokemon, they will combine and deal double the damage. Plus, a secondary effect will take place depending on: Water Pledge + Fire Pledge: Secondary effects of moves (such as status ailments or critical hits) will be more likely to happen. A rainbow will also shine on your side. Water Pledge + Grass Pledge: Makes your opponent's side incredibly swampy and will cut your opponent's speed by half for about four turns. Fire Pledge + Grass Pledge: A sea of fire will envelop your opponent's side and will continuously inflict damage at the end of each turn.
| Confusion | Psychic | 50 | 100% | A weak telekinetic or telepathic force. The former means a Pokemon can move small objects or apply a small force on their opponent. The Latter means that a mental attack is sent into the opponent's mind, making it hard to think. Special Defense acts as a sort of mental wall in both cases, allowing them to force through the attack.
| Psybeam | Psychic | 65 | 100% | A telekinetic force that warps the air into a beam that is fired at the target. When meeting with an opponent, the mental assault is more severe. They can lift heavier objects with this.
| Psychic | Psychic | 90 | 100% | A much stronger telekinetic/pathic attack. The victim's mind is battered and there's a chance it will break down their mental walls. The kinetic force is also stronger, but like any force, an opposing force of similar power will lessen the affects. (As in, no using the pokemon's mind to bash their opponent all over the area without any resistance like a rag doll).
| HM01 Cut | Normal | 50 | 95% | Using some sharp part of their body, the user swipes at its opponent and cuts into them. Outside of battle, this can be used to chop down and remove obstacles in the Verdant Highlands, the Meadowplain Trail, Skytouch Forest, Rottshade Woods, and the Tempest Valley. Doing this gives the player access to rarer pokemon like using a Repel. The strength of the pokemon determines their ability to find more hidden pokemon. Levels 1-15 = Repel strength. 16-30 = Super Repel. 31+ = Max Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM02 Fly | Flying | 90 | 95% | The user soars up high, out of reach, then dive-bombs the opponent.
{Fly List}1. Charizard 2. Pidgeot 3. Fearow 4. Golbat 5. Aerodactyl 6. Dragonair 7. Dragonite 8. Noctowl 9. Crobat 10. Xatu 11. Skarmory 12. Swellow 13. Pelipper 14. Flygon 15. Altaria 16. Tropius 17. Salamence 18. Staravia 19. Staraptor 20. Drifblim 21. Honchkrow 22. Togekiss 23. Unfezant 24. Sigilyph 25. Archeops 26. Swanna 27. Golurk 28. Braviary 29. Mandibuzz 30. Hydreigon 31. Gyarados 32.Gliscor
Out of battle, if a character owns one of the pokemon listed above who has learnt fly, the player is allowed to "fly over" and skip one location on their journey. After which, the pokemon will be thoroughly exhausted and won't be able to battle very well.
| HM03 Surf | Water | 95 or 70 | 100% | Near water: The user takes control of the water around them and sends a massive wave of water to engulf the opponent. Away from Water: The user is forced to use their own internal water and propel it faster than a normal Water Gun using their water control. The move will work only at 75% efficiency. Outside of battle this can be used at the Sterling Seaside, Shoaltide Path, Serenity Lake, Reedriver Bridge, and Lumina Bridge to carry to thr trainer out where rarer pokemon might be. Works at the strength of a Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM04 Strength | Normal | 80 | 100% | Using suddenly augmented strength, the user either hurls a heavy object at the opponent, or briefly attacks them. Outside of battle this works as a repel in all areas by removing heavy objects that might be in the way. Works at the strength of a Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM05 Flash | Normal | N/A | 100% | The user's body emits a bright light from some part or all of their body and it suddenly flares, temporarily blinding the opponent and lowering their accuracy. Outside of Battle the user simply glows, illuminating dark places like Goliath Cavern, Dynamag Cave, the Icicle Caverns, Dracofang Peak, and the Boilspout Powerplant. Works at the strength of a Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM06 Whirlpool | Water | 35 | 85% | Again using their control of water, the pokemon whips up a whirlpool, trapping the opponent partially. In water the opponent is more trapped and will find it harder to move. On land the opponent is able to move freely with a small amount of water spinning around them. If there was water nearby to fuel it, it last longer, using the pokemon's natural water will not make it as sustainable. Out of battle, whipping up whirlpools in the Sterling Seaside, the Shoaltide Path, Serenity Lake, Reedriver Bridge and Lumina Bridge will make rarer pokemon appear. Works at the strength of a Super Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM07 Rocksmash | Fighting | 40 | 100% | The User strikes at the opponent with enough strength to break stones, sometimes this lowers the opponent's ability to defend. Outside of battle, by breaking stones, the user can reveal rarer pokemon in Goliath Cavern, Dynamag Cave, the Icicle Caverns, Dracofang Peak, and the Brackbrine Flats. Works at the strength of a Max Repel if the user is above level 30, Super repel if below. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM08 Dive | Water | 80 | 100% | In Water the user hides under water and then the water around the opponent to create a pocket of air in which the opponent has trouble moving, giving them opportunity to attack. On Land the user does the reverse, taking water from nearby or using their own, and locks it around the opponent and itself, then moving it for an attack. Outside of battle the user can create an air bubble around the trainer and carry them down under water, revealing rare pokemon in the Sterling Seaside, the Shoaltide Path, Serenity Lake, Reedriver Bridge, and Lumina Bridge. Works at the strength of a Max Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| HM09 Rock Climb | Normal | 90 | 85% | With a sudden burst of strength the user charges at its opponent and tackles them.
{Climb List}1. Venusaur 2. Blastois 3. Nidoqueen 4. Nidoking 5. Golduck 6. Primeape 7. Poliwrath 8. Machamp 9. Graveler 10. Golem 11. Onix 12. Hitmonlee 13. Hitmonchan 14. Lickitung 15. Rhydon 16. Chancy 17. Kangaskhan 18. Electabuzz 19. Magmar 20. Pinsir 21. Kabutops 22. Snorlax 23. Typhlosion 24. Feraligatr 25. Steelix 26. Granbull 27. Ursaring 28. Blissy 29. Tyranitar 30. Sceptile 31. Blaziken 32. Swampert 33. Ludicolo 34. Vigoroth 35. Slaking 36. Exploud 37. Hariyama 38. Aggron 39. Zangoose 40. Infernape 41. Empoleon 42. Rampardos 43. Garchomp 44. Lucario 45. Toxicroak 46. Abomasnow 47. Lickilicky 48. Rhyperior 49. Electivire 50. Magmortar 51. Mamoswine 52. Scolopede 53. Scrafty 54. Herrothorm. 55. Druddigon
Outside of battle, if the pokemon is one of those listed above, the user can carry its trainer up and down walls the trainer might not be able to climb on their own, usually where stronger pokemon lie in wait in Goliath Cavern, Dynamag Cave, the Icicle Caverns, Dracofang Peak, and Arideo Gorge. Works at the level of a Max Repel. Note: This can only be done once per thread for one encounter and does not Stack with bought Repels.
| Beat Up | Dark | (Atk/10)+5 | 100% | This has been changed to something like a Dark Type Fury Swipes. Instead of literally bringing out each member of the team just long enough to land a single hit, the user instead channels their strength. The first hit would be with their own strength, the next hits would use that team member's stats instead of the user's. Essentially it's the same thing as bringing them out, but without the ability to abuse it.
| Payday | Normal | 40 | 100% | The user produces a metallic byproduct through their skin and throws it at the enemy. Normally this substance decomposes within minutes of being excreted. When it makes contact with a pokemon's offensive energy, however, it stabilizes into a coin-like form that is slightly valuable. One usage of the attack produces about 40 worth of coin. Using this move on a teammate will not result in stabilization unless the two are legitimately fighting. One should note that it is a moderator's decision as to what constitutes abuse of this move.
| Force-Switch Moves | N/A | N/A | N/A | The moves Roar, Whirlwind, Dragon Tail, and Circle Throw all fit into this group. When the user activates this attack, they force their energy onto their opponent and that makes their form unstable. This activates a link between the pokemon and the pokeball resulting in a forced return to the pokemon's energetic state. They usually need a few minutes to reconfigure themselves. Skilled users of these moves can force their energy to another pokeball and do the reverse, thus bringing out another member of the opponent's team randomly.
| Weather moves | N/A | N/A | N/A | Just a note: It would take a very, very powerful pokemon, on the scale of a legendary SpAtk stat in order to /actually change the weather over a large scale area like a city. These moves just send a concentrated ball of pokemon energy up above the battlefield. Depending on the type of the energy, the weather will change. Fire Energy makes a hot ball that acts like a second sun. Water energy lowers the air pressure and results in water in the air collecting and falling, as well as "creating" its own water. Ice energy does something similar to water, but colder and resulting in Hail. Rock Energy whips up a wind and breaks up the earth in the area to make a sandstorm, as well as "creating" extra sand. The result is like a weather "Bubble" that can be moved with the pokemon. These moves only become effective after level 30, and the pokemon can generate energy that can hold itself together. That area is around Six Meters (~20 feet) and can get up to about 100 Meters (~330 feet) at full strength.
| Hypnosis | Psychic | N/A | 60% | User generates a light show, of sorts, usually rings or spirals that captivate the target, and force them into sleeping. In battle, the target is not susceptible to any form of suggestion. Outside of battle, it can be. The user needs to be at least level 71, and be at least 20 levels higher than the target. Furthermore, the user's Sp. Atk stat needs to be at least double the target's Sp. Def stat. It may rarely work on humans, but not very well and any strong willed human can overcome any pokemon using hypnosis.
| Nightshade | Ghost | Damage Equal to Level | 100% | Following the games' example, nightshade is an illusionary move, not a beam to an energy blast. Skill with casting these illusions depends on the level of the user. At low levels it serves to make the user appear bigger and scarier than normal, at higher levels it could be used to make an entire nightmare come to life. Its power ties in with this. If you're having trouble trying to quantify this, think of it in the games. High Level v. Low Level means a lot of damage, Low Level v. High Level, a little damage, Near Equal Levels is medium damage. Treat the Levels as if their stats. Does not get STAB, Type Effectiveness, or Critical Hit bonuses.
| Encore | Normal | N/A | N/A | At low levels, the effect is invisible, the user usually cheers or encourages the target in some way. From there their Aura envelopes the targets, keeping it in the form or status of the last move used. At higher levels this can sometimes look like a spotlight on the target, sometimes confetti too. This move works regardless of pokemon personality.
| Secret Power | Varies | 70 | 100% | In Battle: The user taps into the aura of the area around them and channels it into a variety of different attacks with differing effects. Use Generation VI's list for this.
Out of battle: The user taps into the aura of the area around them and restructures it in a variety of ways. Most commonly they use it to make it habitable and stable. A secret power user can warp tree limbs into a stable nest or canopy, make large bushes into a livable space with protection form the elements, even add ventilation into caves under water. This is usually accompanied by a glow. |
{Special AbilityDex} Special AbilityDex Ability | Description/RP Application | Arena Trap | The user has the ability to trap their opponent, making them unable to flee. This can be done by digging a hole around their opponent, raising an area of ground around the battlefield to prevent escape, or creating a barrier that is inescapable until the user faints.
| Dry Skin | A Pokemon with this ability is affected by the climate. Hot, sunny days will slightly hurt the Pokemon if they are exposed to the sun. They also take more damage from fire attacks. Rain and water attacks will rejuvenate them, slightly restoring their health and energy.
| Forewarn | The user can determine the most powerful move an enemy knows without even seeing it. If the enemy has two moves with the highest power, then the user of Forewarn will become aware of both. Because of this ability the user is more likely to expect what's coming, making it easier to dodge the Forewarned move.
| Healer | The user is able to cure the status ailments of their allies. This ability can only be used in a Double Battle or outside of battle. It will not work on Pokemon that are Confused or Infatuated, and the user cannot heal themselves.
| Illuminate | Having a Pokemon with this ability in your party makes you more likely to run into wild Pokemon. Acts as a Repel, levels 1-20 Regular Repel. 21-50 Super Repel. 51-100 Max Repel.
| Pickup | A Pokemon with this ability might pick up items they find along your way. (Once per evaluation, remind the moderator in your request of how many of your pokemon have this ability, and the moderator will tell you if you received any extra item(s) rewards from this ability).
| Illusion | The User is able to cast two types of illusions, which are basically telepathic attacks that alter the senses. The first is the most common, and will be called the "Bubble" illusion. In a bubble that's equal to its level in its radius, the user can change its appearance to nearly anything, but will instinctively look and sound like the pokemon most recently caught. This affects multiple targets. The Second is called the "Beam"illusion, in that it can focus the strength of the entire bubble onto a singular target and create more complex illusions that affect more than two senses. They cannot happen at the same time.
| Honey Gather | The Pokemon slowly produces honey from a special gland and can be collected by a trainer in jars. (Once per Evaluation, remind the evaluator in your request how many pokemon have this ability and they will let you know if any item(s) are rewarded. |
{Special ItemDex} Special ItemDex Item | Type | Description/RP Application
| Incenses | Useable/Equipable | Incenses are carried by the Trainer. When lit, they emit a smoke that provides various effects for breeding. They can also be held in pouches for battle effects.
| Held Items | Equipable | Held Items are special accessories that a Pokemon can equip to give them unique enhancements. They usually come in the forms of necklaces, bands, belts, glasses, or bracelets. Examples of held items are Mystic Water, Shell Bell, Blackglasses, etc.
| Colored Scarves | Equipable | Colored scarves can be put on your Pokemon similarly to a Held item. These items have no effects and are purely cosmetic.
| Repels | Usable | Aerosol sprays to be applied to the character and their belongings. Contains a substance similar to Deet in our world that wards away common pokemon and insects, making it more likely that rarer and stronger pokemon will appear. Sold at all Pokemarts in three strengths of increasing price. Work for Two Pokemon per Thread
| Fishing Rods | Usable | Each progressive rod acts as a repel. A Regular, Super, and Max Repel in Water respectively with Old, Good, and Super Rods. They can be bought and used as much as one would like, but are limited to affecting the rarity of One Pokemon per thread.
| Stat Affecting Held Items | Equipable | Berserk Gene, Choice Band/Scarf/Specs DeepseaScale/Tooth, Eviolite, Light Ball, Quick Powder and Thick Club all basically work like vitamins, but don't take up a vitamin slot. They offer a 10% Boost and should be written as if they were a vitamin. You may still apply vitamins on top of these boosts as well. If the Held Item is Removed you must also remove the 10% bonus.
| Everstone | Equipable | Acts as a medium during pokemon breeding so that the child is more likely to inherit a genetic predisposition from the Item Holder. This results in a 10% innate boost in One Stat upon birth. It acts like a Free Vitamin.
| Power Items | Equipable | Acts as medium during pokemon breeding so that the child is almost always going to inherit a genetic predisposition to the ability the item induces. This results in a boost in One Stat upon birth. It acts like a Free Vitamin
Weight: Hatches with the Next highest Health Class and applies to evolution Bracer: Hatches with Boosted Attack Belt: Hatches with Boosted Defense Lens: Hatches with Boosted Special Attack Band: Hatches with Boosted Special Defense Anklet: Hatches with Boosted Speed
| Destiny Knot | Equipable | Acts as a Medium during pokemon breeding so that the child has a chance to inherit a genetic predisposition from the Item Holder. This Results in a boost in One Stat on top of a boost from another parent (if applicable). Like a Free Vitamin.
| EXP Affecting Items | Key Items | EXP share - Adds 10% onto the Evaluation EXP, not the Topic EXP, of every thread for that character. Stacks with Lucky Egg
Lucky Egg - Adds 15% onto the Evaluation EXP, not the Topic EXP, of every thread for that character. Stacks with EXP Share.
| Honey | Valuable | Honey produced by wild combees (and rarely teddiursas) that can be sold for 1500 in pokemarts and other vendors. It is rare to obtain since only pokemon that travel and are around a variety of different plants make this specific kind of honey. |
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Post by Godai on Aug 10, 2018 7:54:47 GMT -8
Aura theory “Do you mean that stuff that Lucario can use?” Yes, I do. This almost throw-away fact in the games that also sparked plot points in the anime and mangas is actually a pivotal point of Godai’s canon. Most of the fandom believes that Lucario and a few humans are the only beings able to control Aura, but in actuality, nearly every pokemon and many different humans have this ability. Before I get too far ahead, what is Aura? Aura, in the anime, is described as “The Essence of Every Living Creature.” Now, this is actually an over-generalization. If every living creature were to give off aura, then those that are able to see it would be essentially blinded by the millions of microscopic organisms that float and settle essentially everywhere. Obviously it means that only “higher” beings give off an aura. The ones we see are usually pokemon and humans, so this means that only creatures with Sentience and Emotions have interaction with Aura. So with that in mind, we should also note that the Manga describes it as a “wave that can be picked up by people, just like sound.” If we combine these two definitions together, then we get the idea that Aura is quantitative emotion, that travels in waves and radiates outward from beings with the capability to feel feelings. So using Aura is basically like using percussive emotion that can be felt physically and interact with the world. The waves don’t disappear though, once they radiate outward. The Planet is swimming in a rippling sea of aura that condenses and shifts and collects and can make strange things occur in both living and non-organic matter. “How does this affect pokemon other than Lucario though?” Well, we see Aura users able to create barriers and energy balls and use it in battle, as well as to sense and see and other more supportive abilities. Nearly exactly like several moves that we see pokemon use. In Godai’s very ancient history, the earth was much like ours, with dogs, cows, fish, and cats. Cats ended up taking a very special path down an evolutionary branch, and learned how to use Aura. They solidified their emotions into weapons, letting it follow their desires, gaining intelligence and learning that Aura comes in 18 different varieties, the types we know now. They found that they could use the desire for self preservation and also for change in order to rapidly alter their biology. We call these ancient creatures, rumored to still exist today, Mew. With the ability to rapidly change their DNA, Mew branched out into the over 700 species of pokemon we know today. They learned from and copied other living beings they encountered in the many ecosystems they spread to, which resulted in a mass extinction of almost all non pokemon. Many did survive, specifically small insects and some types of fish and other types of creatures, but largely the world has been repopulated with Pokemon and stabilized around them. As they began to fill in each niche, pokemon specified down into one or two types as well. Since they are all descendants of Mew, however, they can all use Aura, and it manifests in their attacks and abilities. The most famous user of Aura is Lucario, who can “see” these waves as they radiate from beings, but his is just the most obvious and pronounced. All pokemon can use it in a small way. In battle, they can take a small amount of a substance and use a desire to attack or make use of it somehow to amplify it and actually duplicate it. For example, there is no way that a small creature like squirtle can house enough water to use Hydro Pump inside its body. However, using aura, all a well trained squirtle would need to do is produce a certain amount of liquid, then use his aura skills to amplify it and turn it into a living geyser. We see this in the anime when pokemon seem to materialize their attacks in their mouths and project it, but not from inside them. This also explains how rock types seem to have a never ending supply of stones to throw around. The quality and quantity of this amplification must be trained in order to make a large difference. The ability to do this is quantified by the Two Attack Stats in our system. Furthermore, aura comes into play with other moves as well, in the form of buffs and debuffs, and other status inflictions. Ones like leech seed and thunder wave are obvious in how they work, but how exactly does going “Neener neener” and taunting a pokemon force it to only use offensive moves? Going back to how Aura follows a pokemon’s desires and emotions, these moves are basically spells that force the opponent to feel a certain way. If a pokemon growls at its opponent, they take their emotion, either cuteness, or intimidation, and forces it over onto the target, making them feel a certain way, and making them less inclined to attack. It’s in this Aura that the “ghosts” that people see, as explained by the post about mediums, appear, and its this aura that Ghost pokemon and mediums are able to absorb. It’s also through a connection to this Aura that Psychics are made, and can use and shape aura around them, limitedly, like a psychic pokemon. It’s rumored that people called “Aura Guardians” existed at one point, who were so gifted and well trained that they were able to copy the lucario pokmeon and use aura themselves, but there hasn’t been a documented case of that in centuries and is largely chalked up to folklore. Remember how I said that the planet is basically covered with Aura that collects and pools places? This can have fun effects on the land. Occasionally, when these pools happen near stones, it will incite a chemical change in the rock. They’ll become what’s was known to antiquity as a “Rune.” These days, we call it Candorite, because of the way they can glow. It should be noted that Candorite is an extra title that can be added onto almost any kind of rock. Granite, Andorite, Hematite, nearly anything can become a Candorous material. When these Candorite stones are exposed to a specific type of aura, they can become “typed.” Candorite stones in rivers tend to become Water Stones, If candorite stones are placed in furnaces they can become fire stones. Gardens with leaf stones, etc. These stones have many uses, but their largest market is for trainers, who use them to induce evolution of pokemon. When pokemon get to a certain biological point, one where their bodies and minds are toned and strong, this fills them with a confidence, but also a desire to leave this plateau, and a reaction happens in their brains that begins a process we’ve called Evolution. These desires are so great that the pokemon’s aura follows it and changes their DNA, like the mews once did, into making it a bigger, stronger, smarter version of itself. This releases a lot of energy, mostly in the form of light, but as heat as well. Some forms of evolution though require focusing confidence through an object. Onix are an example of this. There are special metals in the earth which contain bits of candorite inside them that onix have found. When they grow stronger near these metals their aura reacts with it and take and multiply these metals while also incorporating them into their body. Aura also affects objects that aren’t earthen. Discarded scales and teeth at the bottom of the ocean can become “Deepsea Scales/Teeth” used with Clampearl. There are also man-made objects which have been manufactured with secret methods to make them Candorous, such as the electrizer and magmarizer, along with porygon’s evolutionary items. {Tiers of Candorous Items} Low |
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| Absorb Bulb | | All Berries | No Image | Berserk Gene | | All Gems | | Cell Battery | | Eject Button | | Mental Herb | | Power Herb | | Red Card | | | | White Herb | | |
Medium |
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| Air Balloon | | Amulet Coin | | Big Root | | Binding Band | | Black Belt | | Black Glasses | | Black Sludge | | Bright Powder | | Charcoal | | Deep Sea Scale | | Deep Sea Tooth | | Destiny Knot | | Dragon Fang | | Dragon Scale | | Dubious Disc | | Electririzer | | Expert Belt | | Flame Orb | | Float Stone | | Focus Band | | Any Incense | | Hard Stone | | Iron Ball | | King's Rock | | Lagging Tail | | Leftovers | | Light Ball | | Lucky Punch | | Magmarizer | | Magnet | | Metal Coat | | Metal Powder | | Metronome | | Miracle Seed | | Muscle Band | | Mystic Water | | NeverMeltIce | | Oval Stone | No Image | Pink Bow | | Poison Barb | No Image | Polkadot Bow | | Prism Scale | | Protector | | Quick Claw | | Quick Powder | | Razor Claw | | Razor Fang | | Reaper Cloth | | Ring Target | | Rocky Helmet | | Scope Lens | | Sharp Beak | | Shed Shell | | Shell Bell | | Silk Scarf | | Silver Powder | | Smoke Ball | | Soothe Bell | | Soft Sand | | Soul Dew | | Spell Tag | | Stick | | Sticky Barb | | Thick Club | | Toxic Orb | | Twisted Spoon | | Up-Grade | | Wide Lens | | | | Wise Glasses | | Zoom Lens | | |
High |
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| Adamant Orb | | Burn Drive | | Cleanse Tag | | Chill Drive | | Choice Band | | Choice Scarf | | Choice Specs | | Damp Rock | | Douse Drive | | Arcean Plates | | Exp. Share | | Eviolite | | Focus Sash | | Grip Claw | | Griseous Orb | | Heatrock | | Icy Rock | | Life Orb | | Light Clay | | Lucky Egg | | Lustrous Orb | | Shock Drive | | | | Smooth Rock |
“If Aura follows emotions, then what happens when pokemon fall in love?” Good question. This is where we get into breeding, which is one of the most beautiful things humans have been able to witness. And exceedingly rare. It’s a very private process for pokemon, and many are offended when humans are anywhere near them, even trainers. For millenia humans had never seen two pokemon actually in the act of procreating, leading to many wild and strange theories about how it happens. But in recent years, this feat has been achieved. When two pokemon feel strong feelings of love and devotion to one another, they undergo a process similar to emotion. The aura takes their bodies and begins to glow, but instead of copying and multiplying their physical form for the purpose of making themselves bigger and stronger, the aura takes this and combines it with its partner’s, then forms a protective shell around the “fetus” while it grows. The lifeform, at this point, is called an Egg. We shouldn’t think of them as we normally do eggs that we eat though. Firstly, they’re incredibly durable. Secondly, they don’t contain a yolk or anything similar to that. The Fetus is in a state where it lives off of aura entirely. The process of using aura to grow a new body can vary depending on many things. The species of the pokemon can determine that. Generally, pokemon species who are stronger than others take longer to grow in their eggs. Dragons are notoriously slow in this. But also the amount of time an egg spends around other living beings, particularly pokemon, can play a huge role in this. Being around many pokemon, and humans who put out nurturing and parental feelings can expedite how quickly an egg can hatch. A set scale has not been found yet, but scientists are trying their hardest. They have grouped them into Four Levels of “Egg Cycles” Level 1 - 6-20 Egg Cycles Level 2 - 21-30 Egg Cycles Level 3 - 31-40 Egg Cycles Level 4 - 41+ Egg cycles. You’ll notice that this process does not require any bodies touching, and also serves to prove that pokemon do not have, or need, genetalia. I wasn’t kidding when I said it was exceedingly beautiful. Think about it, Literally two creatures send their love to one another and it’s so strong that they create life out of nothing. There’s also the fact that mammalian pokmeon do “hatch out of eggs.” Growlithes and purrloins don’t have litters of puppies and kittens, they have a single child that hatches out of an egg. If that’s still to confusing for you, think of it as a baby lying in its cradle, wrapped in a cloth, and slowly growing until it’s strong enough to come out. Let’s break for a Fun Fact about pokemon biology though~ Did you know that capturing pokemon can actually hinder their ability to reproduce? Don’t worry, the pokemon population in captivity is amazingly dwarfed by those in the wild, it’ll be a long time before we have to seriously worry. But, when a male pokemon goes inside a pokeball, the energy transference process actually does a form of Aura Neutering, which prevents the male’s Species DNA from being transferred into the child. That’s why, in captivity, the child will always be the mother’s species, but still carries traits from its father. It’s been observed in the wild, though, that there’s about a 50/50 chance of species transference when the pokeball is removed. This is how “Male only Species” exist in the wild~ {OOC Info}If you want your pokemon to breed, they must be in the same egg group and follow all other rules set by the game. The only exception is that it does not have to happen in a daycare center. Simply spent at least 1 Thread building a relationship between these two pokemon and giving them a reason to make a baby. Then make note of it in an evaluation request and your mod will either give you the green light to have them produce an egg, or tell you you need to write more to justify giving yourself an entirely new pokemon Moving Past Reproduction and onto how Aura affects the actual lives of pokmeon, All pokmeon have an infant stage, just like the animals they replaced. Upon hatching from the egg, regardless of how long it took, all pokemon have a time of being about a third the size of their average, with many differing qualities. They tend to follow the same traits as their animal replacees, such as young ekans and seviper not being able to control their venom. Some Pokemon, like Vulpix, however, have a unique trait, like having one albino tail that slowly splits into multiple, darker ones as they age into adult hood. The entire process takes, on average, two weeks. However, mamalian pokemon have an extra stage of being a teenager, in which they'll be nearly the same size as an adult, but exhibit traits of dependency on a parental figure. This lasts for an additional month of weaning them off of milk and becoming stronger. From then on, there is no real set average of how long a pokemon can naturally live. They stop following the trends of the animals they replaced once they reach adulthood. It seems a pokemon's life expectancy is directly proportional to the emotions they experience in their lives. The current theory states that pokmeon use Aura generated by passion and will in order to rejuvinate their cells, similar to evolution, but to a lesser extent, to keep them healthy and strong through their lives. However, when there's more than one source of positive Aura, such as what might come from a family, a partner, or a trainer, this process is vastly easier and the Pokemon can live much much longer than they would alone. This is why pokemon are perfectly comfortable living in "packs" with the trainer as their leader. And that's why pokmeon that are loved and cared for live so long and become so strong. Because of this, most pokemon live for as long as they have a connection to something. When that something is gone, then it is very likely that that pokemon will die soon after, depending on the personality of the pokemon. Most pokemon in captivity live for as long as their trainers do. Most in the wild live for as long as their companions do. And lone pokemon live for as long as they can find a reason to go on. The process isn't perfect of course, there are no immortal pokmeon. But in theory, as long as pokemon are revered and have a reason to live, they will do so for thousands, perhaps millions of years. Thanks for reading through this~ This is an introduction to how Aura affects pokemon Directly. And when you see Aura brought up in other posts and topics, now you’ll know what they mean~ If you’re confused, don’t worry. This subject is taught at GSUC and there are probably hundreds of students who are even more confused than you are~
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Post by Godai on Aug 10, 2018 7:56:59 GMT -8
Pokeballs and Apricorns Pokemon have an intimate connection with an energy that surrounds and penetrates them. As stated above, all pokemon, at one point, were made entirely out of energy when they were inside their eggs. This energy, however, isn't exclusive to just pokemon. Another type of life-form also has a connection with this force, the Apricorn tree. There are theories that these trees are distantly related to carnivorous plant pokemon, and at one point developed tools to catch prey, Apricorns. Because pokemon are relatively intelligent creatures though, evolution took them down the path to becoming more plantlike since their prey was smart enough to avoid them. As a result, the capture tools they developed became vestigial. These apricorns had an ability to forcibly make their energy interact with a pokemon's energy in a way that made the energy revert them back to the energetic blob of light and life they were as an egg. When it was predatory, it would then absorb the energy and gain nourishment. It wasn't until man discovered these abilities that apricorns became useful after the evolutionary shift. For a long time man used apricorns to capture pokemon and use them for various purposes. Without a tree to suck the energy back, the creatures were simply stuck inside this shell until, at one point, they were released, at which point they reformed. Almost all pokemon, after this point, form a bond with the apricorn's energy, which prevents the capture of another pokemon with the same apricorn. It also makes the pokemon almost physically bound to the apricorn, too much physical separation is unsettling, thus the pokemon choose to remain close to their new homes. This is why pokemon seem to take a change of heart when captured. They aren't loyal to the trainer, they're loyal to the container. Loyalty to the trainer can come or go, but as long as the trainer has possession of the apricorn, the pokemon associated with it will be, effectively, stuck. As man progressed though, technology developed and synthetic balls became easier to mass produce and sell than farming apricorns, though the latter does still go on. These "Pokeballs" also worked much more effectively than the natural apricorns did. Where it took a dozen or more apricorns to catch a pokemon, it now takes but one Pokeball. These new balls, for tradition's sake, work almost exactly the same way and maintain all the same rules that their natural predecessors do. However, apricorns do have one point that their descendant does not. Pokeballs are unable to catch pokemon at all levels. Stronger pokemons' energy levels can be too much for the red and white ball to handle in the event of capture. It's alright when pokemon grow while being in the ball, there's time for it to adjust, but trying to swallow too much energy at once overloads the system, causing breakage. Thus, companies have developed balls built to withstand these levels, but they're harder to produce, and usually only diligent trainers use them, keeping the market open for the less efficient balls. Typically, Pokeballs fail when the captured pokemon is at level 15, Great balls at 30, and Ultra balls, used almost exclusively by seasoned trainers, work best from 30 to 45, though there is never a 100% guarantee on any manmade product other than "it may not work."Apricorns on the other hand, being much closer to pokemon, can take the energy loads at all levels of creature. However, their miserably low success rate makes them next to useless in their natural form. Luckily though, Professors Marshall and Ashford have developed a way to adapt apricorns to work at the rate of pokeballs, and they're glad to do it, or tell their interns to do it, free of charge. Just send them your apricorn through the PC system and after a certain amount of time (Five posts in a thread) they'll send it back, Xtranceivers usually serve to notify the trainers of this. The result is a ball that is specifically designed to capture pokemon with a specific quality, depending in the type of apricorn used. "Now, what about when they're in the ball?" Well, that's a good question, and it varies from case to case slightly. Since they're reverted back to energy, there is no biological brain left intact. As such, many pokemon experience it as a really heavy, intense nap. However, all the information of a brain is still there. Some, who have a certain degree of self-awareness or intelligence, end up having the ability to maintain their energy's form in such a way that will simulate a working consciousness, and are vaguely aware of the passage of time and the world around them.
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Post by Godai on Aug 10, 2018 7:57:20 GMT -8
Fossils One group of ancient people used to believe that before we came to earth, the gods made another species of man out of the ground beneath us. This may be folklore, but it does hold true that seemingly lifeless stones can hold wonderful biological mysteries within them. When pokemon die, the energy in their cells has to go someplace, it can’t just up and “poof.” What seems to happen is that it sort-of decomposes along with the pokemon into simpler forms of energy, like electricity, light, etc. Some forms of this energy are able to be absorbed into the earth and stored there, occasionally getting picked up by plants and sent on through the food chain, other times laying dormant for years upon years. When this happens, it can still be near the original site at which the creature died, resulting in their bones retaining a simpler form of the energy they carried in life. When this was discovered, professors Marshal and Ashford soon began figuring out what could be done with these unique objects. It turns out that when a severely amplified dose of energy like the kind they use at pokemon centers is applied to the fossil, along with radiation from other sources, the simplistic energy latent will react and collect the energy being given to it. It takes a lot of careful work though, it doesn’t happen all at once. There need to be stages of development that end up looking a lot like decomposition in reverse. It can take several days at best, over a month at worse. First the skeleton is reformed, looking hauntingly white. Then the muscle tissue and flesh. It should be noted that right now this thing is essentially a hunk of meat, and is not alive. At this point it is usually kept someplace very cold in between procedures. Finally they recreate the nervous system and other complex organs. This was the hardest part because it all has to happen at once and if any of the variables shift it can result in... something not very nice. It should be noted that this process only works once the energy is simplified into the kind that can be absorbed by the earth, and only if there’s enough of it. Not every bone can be turned into a pokemon again, and with the few that can, there isn’t yet a way to remove the rock-type energy that is present from being stone for so many years. (If your character has found a fossil through an encounter then all they need to do is write in a post about sending it to the professors through the PC system. From there, the mods will keep track of your posts and after enough time they will notify you as to when your fossil is "complete." IC the professors will have contacted you through the Xtranceiver)
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Post by Godai on Aug 10, 2018 7:58:00 GMT -8
Godai's History "Those who cannot learn from history are doomed to repeat it" - George Santayana "But that's not fair, no one on Godai knows anything about its history!" This is going to change that~ Firstly, you all should know that the current date is 201 AG. AG stands for "After Godai." It's named after the date at which Godai was unified out of the five independent prefectures, which is noted as 0 AG. Everything before that is recorded with BCE, Before the Common Era. The actual date of human settlement on Godai isn't known. We have archeological deposits dating back to thousands of years BCE, the oldest are in the South, but they're all signs of established civilization, tools, pottery etc. Human remains always accompany these, implying that Godai was populated by southern immigrants. We think the early settlers were Meuist, judging based on pottery and other murals depicting a Mother Mew giving life to all the barren land. Tied with Meuists though are the Cardinal Deity Religions. They typically were region specific and each worshiped a part of nature and attributed it to a different Pokemon-like God. The south worshiped a Firebird that fueled what we now call Mt. Quemar. The North embodied the cold winds with a quadrupedal beast with a brilliant mane. The East saw what we call Acralea Valley's nonstop gale and imagined that a man sitting on a cloud was the source of these. Finally, the West took their mountainous landscape and created a tale where a beast on four legs sculpted them with mighty attacks. Aproximately 500 years later Arcean and Jagravanist texts accompany the Meuist. These two religions seem to have taken a different path, but still seam to share roots with Meuist ideals. Arceists shifted their worship to a deity that seems to be more of an All Father rather than a Life Giver. It's described as a Male pokemon. He is also the source of all of everything in the universe while appointing different lesser deities to rule over specific aspects of the worlds, including the Four Cardinal Deities as denizens of their Arceus. This was an extremely popular religion because of the focus it put onto pokemon, and the way it incorporated the previous religions. Domestic pokemon were the source of food, clothing, protection, and so many other parts of life, it's no wonder that they assumed that God must be a pokemon. Jagravanists took a different approach. They still respected pokemon, and some sects had deities based off of them, but they did not worship them in the traditional sense. They felt their focus should be sent toward a more inward direction. They worshiped the inner soul of life and sought connection with nature and pokemon. Aside from old drawn representations, it is not known if any of these deities ever really existed. Modern Scholars assume that they're simply dramatizations and embodiments of the forces of nature that scared and confused early Godians. This age, where Godai was but a land pockmarked by villages and towns and daily life was dominated by the religious teachings is known as the Axial Age. We have very little in actual writing from this time period, it is not known if the people had developed their own script or not. About two hundred years later, from Jagravanism, the two different forms of Harmonism came to be. One, similar to Arceism, focused on the lives of pokemon. The main difference is that it was a material religion, attributing nothing to a deity. Harmonism was where the tradition of Pokemon Training was thought to begin as we know it today. Before this philosophy took root, pokemon were sources of food and protection, but seen as beings separate from humanity. Harmonism taught that pokemon and humans have an innate bond that can be called upon to unlock destiny, and encouraged its followers to travel the lands with a pokemon at their side, and even to live among them. Zen Harmonism arose shortly after and while it follows similar teachings, it does hold its own as a religion. The Harmonisms mark the first cultural growth in Godai known as the "Weaving Period" as villages started forming unions and centralizing governments. This lasted at the most 600 years until 400 BCE, the earliest date at which records of the current five prefectures were separate, independent nations. We refer to this period as the "Red Ages," named after the massive amount of bloodshed that resulted from each state fighting with the others. Fights over territory and resources popped up everywhere, and pokemon were not spared from humanity's wrath. Pokemon like Sawsbuck, Skarmory, Druddigon, and Rapidash were taken as war steeds, which meant that they were often defeated by the opposing army's living tanks, Salamence, Rhydon, Aggron, and Snorlax. So many pokemon, particularly dragons were captured or hunted to near extinction, and by 200 BCE they were officially labeled endangered or extinct. The fighting seemed to end when a massive earthquake struck south of what was then called Lake Crystal. It caused the water to flood out into St. Andrew's Bay, resulting in the desert we now call Natrio flats. In the years that followed, the prefectures ceased their fighting and all united under Queen Joo Niwa of Central's authority, and thus began Godai's "Golden Age" on August 19th 0 AG. With a unified land, resources were allocated in a fair way and the people benefited greatly. Of course, as with any big change, some people wanted to fight against it. In the Western prefecture there were small uprisings that threatened the safety of the entire region. But luckily, in a mere 13 years Central had developed new forms of warfare, the first truly efficient firearms. The squabbles were quick and relatively painless, and it was a relatively peaceful demonstration of the strength that unity brings. This opened the Monarchy's eye's however, and Queen Joo quickly formed the first United Nijuu of Godai, 14 members, one from each town, 5 authorities on Pokemon, and 1 queen making a council of twenty. Shortly after this, James Firebird I opened up Firebird Power and Defense Industry's first office in Stangproctor city. Godai's first State University, GSUC was founded in 33 AG in West Central and was the only place for higher learning in Godai until the population began rising. Even now it still remains the most popular and esteemed college in the nation. Godai came through with its promise to grow technologically. In the later half of the 50s AG, the Colbalt Corperation was founded and began production against Firebird for technological development. Where Firebird found a niche in exporting, Colbalt was largely domestic. They started with household appliances, but their real boom in business came in 67 AG with the invention of the first Pokeball. As you know, apricorns were the source of catching pokemon before this. Unfortunately for trainers at the time, their effectiveness was very variable. Their iffy natural state could be amplified with some tampering, but finding experts was rare and costly. Then the brand new Cobalt Brand Pokeball. It had an approximately 500% more successful capture rate than a raw apricorn. They also developed different levels of balls for more experienced trainers. This caused a huge spike in pokemon training. In only a few months, kids, teenagers, and adults of all ages were out catching pokemon of their own. The Nijuu met and decided that this could be an opportunity to learn more about pokemon. Up until now, training wasn't common because of a lack of equipment, and was mainly rooted in harmonistic tradition. Because of this, very little research on pokemon was available, and many aspects of their lives were a mystery except to those extremely talented trainers who could get to that level. Even then, very few were interested in documenting their findings. So in 68 AG, months after the release of the Pokeball, the Nijuu formed the Trainer Initiative System. Essentially, they would give funding to anyone with a degree who would do extensive research on pokemon. They would also be given a collection of "Starter" pokemon that they could give to anyone they saw fit to help them in their research. These people, in turn, would also receive an amount of money from the state to help them continue field research. All that was required was that they send back reports of any and all findings periodically, as a "check-in" system. Additionally, they would report directly to an agent, a different one is 8 towns. These reports were like physicals, and often included a brief battle to show the potential of pokemon. If one was to get through all 8 of the agents, they would then check in with the Five members of the Nijuu responsible for Pokemon. Over time these became less and less of a check-in and more of a challenge. These days, we call these government agents Gym leaders, the Elite Four, and the Champion of Godai. The scientists who signed up originally had no idea what they were about to experience. Floods of would-be trainers bombarded GSUC's research facilities, asking for pokemon. When they were told there were no more they got very upset. To quell everyone down, The Nijuu declared that it is no longer mandatory for trainers to take part in the Initiative through a professor. All that was needed was a trainer's license and an application. All reports would be sent directly to Central where they would be processed There was a brief upward slope in participation in the TIS, but after a while people ended up dropping out. Getting paid for training was nice, but being hounded for information wasn't worth it to a lot of people, so pokemon training quickly fell back to being a hobby rather than a profession. The TIS exists still today, but its membership is significantly less. In history, its largest impact was bringing Pokemon Training out of Harmonism Tradition and into a united Godian culture. In the coming decades Cobalt and Firebird , among others, provided many other appliances for home-use. One of the most notable came in 95 AG, the first Colbalt Telephone! At this time they were bulky landlines with questionable quality. Their market was primarily central since it was so interconnected anyway, but they slowly spread outward as smaller, more affordable versions came in the coming decades. Progress was halted in expanding the telephone systems in 143 AG though, when the Great Godian Cataclysm struck Off the coast near Amadour an 8.1 Earthquake shook the entirety of the nation. It was felt strongest in the east and south prefectures. Glosterice, Kroy, and Amadour were nearly drowned because of the resulting tsunamis. Fissures opened up, and even though the east was primarily rural and low to the ground, what tall buildings there were ended up on the ground in rubble. It was expected that Mt. Quemar would erupt as well from the quake, but it still lay dormant as it had for many centuries. If the quake was horrible enough, the Month of constant rain and wind across the entire nation cemented the apocalyptic feel. For 33 straight days rain fell from a constantly dark sky. Day and night fused into one and waters encroached on the lands. Then, all at once, it stopped. The sun came out and the floodwaters eventually receded. As people do, they rebuilt and let the mystery of the event remain. Some blamed their gods, others blamed their neighbors, but nothing was ever confirmed as a cause, a simple act of nature. Colbalt also played a hand in recovering from the natural disaster, because just over fifty years after they invented the Landline Phone, they uncovered the first PokephoneM in 151 AG. This was an amazingly revolutionary idea. You could send your voice from anywhere in the region to anyone in the region. Additionally, the next twenty years also saw improvements, accumulating into the PokephoneM2, which was much smaller. The PPM3 was the first device to offer sending a text message instead of only voice. There were Pokephone Slims, Pokephone Flips, and many other different models, all selling extremely well until 170 AG when the invention of the first Xtranceiver. A new head of marketing decided to ditch the "Pokephone" name to usher Godai more forward. Xtranceivers were small devices that could be worn like a watch at first. It was more of a fashion statement than a tool for communication at this time. Anyone who wasn't an utter fool owned one and use it regularly. It was also around this time that the internet and computers began taking off in popularity. Cobalt took advantage of this and as entertainment became more accessible online, they adapted the Xtranceivers to include music players, game machines, and plenty of other applications. They wanted to create an all-in-one device to cater to everyone. Of course, with everyone plugging in their computers and charging their Xtrans, electricity became a bit of a scarce commodity. The Geothermal powerplant in the south was losing its ability to provide power to Godai's growing demand. Blackouts were common to find in the 160s AG, and Cobalt and Firebird worked together to build the Acralea Valley Windfarms in the Easternmost land of Godai. This proved to provide more power than was really needed, and as a result, the Tiensee Powerplant was officially closed. It was scheduled to be demolished as well, but in the time it took to orchestrate that, pokemon moved in and began making a habitat out of it. There was a brief war with Pokemon Activists, resulting in their victory and the Powerplant remains standing today, but in a very wild state. The every popular PC Storage system was the next notable invention. Our own Professor Maxwell Ashford created a means to transfer items through the internet in 194 AG. This included pokemon while they were inside their pokeballs as well. It revolutionized what it meant to be a trainer, and made it infinitely easier to travel in general. Instead of lugging around one's belongings in a backpack, all was needed is access to a PC and anything you've stored and tagged can be retrieved via a small one by three box that's found at most all places that have PCs. The next leap in science was performed by Professor Leigh Raymond Marshall (with help from Ashford). In 198 AG the scientist successfully reincarnated a pokemon simply from a stone fossil. The pokemon was a lilleep, and is still being studied. And this brings us to the year 201 AG, where history is being written everywhere by trainers with Colbalt's pokeballs in their pocket, new phones called Holocasters with fancy holographic interfaces, living in the continued Golden Age of Godai! In the summer of 201, the Queen announced an annexation of a small territory south of Godai. Known as Calta, it had been unoccupied by foreign powers for several hundred years. The merging of cultures from the Caltan Annexation will change both territories forever.
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Post by Godai on Aug 10, 2018 8:01:03 GMT -8
Godai Trivia Government: Before the unification, the Central Nation relied on a Royal family to rule over their relatively small land. It was Matriarchal, and ruling power was passed down from mother to daughter in a line of queens. When Central unified the other nations this did not change. However, after the Western Uprisings, the Monarchy agreed to instate a second ruling body to help keep the lands centralized. One person from each recognized town was elected by the people and they would meet in the Kokkai, a large government building with a hall shaped like a circle. Additionally, five other men and women were selected. These men and women were all trainers, and exceptional ones at that. They were there as representatives of Pokemon and other parts of the natural world. Over time their duties expanded to become a part of the Trainer Initiative System, and we call them now, The Elite Four and the Champion of Godai. In the past two-hundred years, the Queen, the Elites, the Champion and the Fourteen others made up Godai's Unified Government known as the Nijuu. The current Queen is named Erica Bardan. Her predecessor was Ellen Rubeo. The heir has a choice to use her Maiden Name, her Husband's name, or make her own name. Erica used her maiden name, and her mother took the third option. School: The Godian school system is government run, exclusively, meaning there are no private schools. There are twelve grades, divided 1-6 and 7-12. First through Sixth grade collectively is called Elementary School, and Seventh trough Twelfth, Secondary School. In Elementary School, children are taught the foundation for most everything. Language (both foreign and domestic), science, and math are two very focused points, but they also dabble in other information as they get older. Basic music, art, physical education and sport. Included in the science portion is information about pokemon as well. The curriculum is very rigid and there are standards that need to be met by every teacher and student, so the education from school to school is typically very uniform. Compared to real world school systems, it's also more efficient. By the age of 12, children are encouraged to pick a career path and are trusted enough to be allowed to get their trainers license. (At this age, any training education requires extracurricular schooling). Elementary school also marks the end of the mandatory schooling in Godai. Secondary school is, comparatively, a lot more free, especially since it's optional. Many jobs will not hire anyone without a Secondary degree, so it is still highly encouraged and popular, but kids are free to drop out any time they wish without any consequences. Children are allowed to pick out their own electives, with plenty of extracurricular focuses available. Language, science, and math are still mandatory subjects, but the rest of the school day kids are free to shape their own futures. Popular electives include, Pokemon Training, Music (classical, jazz, choir, band, orchestra etc), Art (painting, ceramics etc) and History (geography, political science, etc). Once they graduate from Secondary school, many students choose to continue their education and get a degree at a University. Some of the bigger towns have their own small colleges, but the most prestigious is the Godai State University in Central. It has the largest campus and the most equipped facilities. A degree from GSUC looks good on any resume. Homeschooling is an option, as well as private tutors, but the family needs to fill out paperwork to get the correct information and avoid Social Services, curriculum is still mandated to be the same or nearly the same as what is taught in private school. The only main advantage to this is not forcing one's child to be around other children more than they want. Flag: The Godian Flag is a relatively simple one. On a crisp, blank white slate, representing purity sits a special symbol. It's two, black, concentric circles, making a donut shape. The outer (or lower depending on your perspective) circle is also crossed by an X, dividing it into four pieces, while the smaller circle in the middle remains intact. This symbol represents the Godian Motto "Out of Five, We are One." Money: The unit of currency in godai is called the Dian. It was originally the Godian Cent, but over time it became shortened to just the end of the first word, the Dian. The current rate of inflation has resulted in any coin subdivisions (despite it originally being an all coin currency) of the Dian becoming wastes of metal. Currently they are printed in 20, 50, 100, 500, 1,000, 2,000, and 5,000 Dian bills. The bills themselves have a picture of the current queen on them, as well an emprodery. On the reverse they have the Godian Unity symbol as well as other emrodery. The exchange rate is 50 dians to 1 US Dollar. Convert to various forms of currencies that way. Food: Since real animals do not exist, all meat in Godai comes from pokemon. Tauros and Buffalant are popular choices for "beef." "Chicken" comes from Pidgey, but Doduo are also farmed for their meat, which is more beefy than chicken but not too much so. "Pork" comes from Swinub, and rarely Grumpig. "But pokemon are super sentient, no one would willingly let itself be caged and slaughtered!" You're right, partially. Godian farmers, even before the unification, had been capturing pokemon in mass and used selective breeding. Thousands of years of this has resulted in, well, stupid, fat farm pokemon. They're amazingly compliant and trusting. They don't seem to know what their lives are used for, and that they have wild counterparts which are leaner and infinitely more free in more ways than one. If you're feeling a little upset at that, don't worry, people in Godai feel it too. Recently there's been technology developed that synthesizes protein into something amazingly similar to real meat. It's completely non-living, but it's essentially real flesh grown from a test tube. Poke-Vegans funded it and are reaping the rewards as a growing movement away from the slaughter of helpless pokemon. Some plant pokemon, like oddish, cherrubi and foongus, have also been bred to be more edible. But real world agricultural products, like wheat, fruits, vegetables all exist in Godai. Zodiacs: Just like in the real world, Some godians decide to follow the practices of Astrology. Godai exists on an Alternate Earth, so the stars above your characters are very similar to the ones you might see (hemispherical differences aside). But in a world with pokemon, instead of naming these things after animals that no human has seen for millions of years, They're named after pokemon. But just as the Zodiacs are named in Latin, these are also named in foreign languages. Largely Old Aguarian and also some Sheran and Beliaen. {Western Zodiac} - March 21 - April 19: Faridder the Ampharos
- April 20 - May 20: Cirristeir the Bouffaland
- May 21 - June 20: Jeunswill the Twins, Togepi and Cleffa
- June 21 - July 22: Langriff the Crawdaunt
- July 23 - August 22: Lumlow the Luxray
- August 23 - September 22: Bluella the Sunflora
- September 23 - October 22: Trudusa the Jellicent
- October 22 - November 21: Venconum the Drapion
- November 22 - December 21: Galloshutz the Rapidash
- December 22 - January 19: Maredemilo the Milotic
- January 20 - February 18: Wassatage the Gyarados
- February 19 - March 20: Entwickson the Fish, Feebas and Magikarp
Furthermore, there's also an Eastern Zodiac largely built thanks to Mi-yun, a member here, she really did her research~ This Zodiac comes from the land Shitsi to the south east of Godai. {Eastern Zodiac} - 200, 188, 176, 164 AG - Years of the Purrloin
- 201, 189, 177, 165 AG - Years of the Tauros
- 202, 190, 178, 166 AG - Years of the Arcanine
- 203, 191, 179, 167 AG - Years of the Buneary
- 204, 192, 180, 168 AG - Years of the Milotic
- 205, 193, 181, 169 AG - Years of the Goomy
- 206, 194, 182, 170 AG - Years of the Zebstrika
- 207, 195, 183, 171 AG - Years of the Electabuzz
- 208, 196, 184, 172 AG - Years of the Jynx
- 209, 197, 185, 173 AG - Years of the Magmar
- 210, 198, 186, 174 AG - Years of the Sealo
- 211, 199, 187, 175 AG - Years of the Munchlax
Trainer's Licenses and the TIS: Anyone in Godai can own up to three pokemon as pets, self defense, or various other legal means. However, they cannot battle them, which is treated with scaling punishments. They also cannot train them, which means no participation in contests. They are allowed to be kept in pokeballs but that is up to the owner. Once a Trainer's license is acquired, a trainer can carry up to six pokemon at a time. This is largely in place to limit the risk of children being unable to control their pokemon. The only people able to carry more than six pokemon are Breeders, who carry a special Breeder's license. Paperwork needs to be filled out for each extra pokemon. The rules are different if one is at a place of residence. Families need not worry about housing and taking care of their child's pokemon sent home through the PC. The first thing an aspiring trainer needs to do is take at least a Semester of training classes or the equivalent in school. These are provided by all secondary schools and for those that chose to not attend, there are extracurricular classes that don't require full enrollment. Once this is done, the trainer makes an appointment and goes to a Pokemon Center to get, fill out, and then turn in the paperwork. They'll be informed when it's processed, usually about a week or so. Once that happens, the trainer goes back to the Center to take a test, which is graded by a computer. If they pass, they then take their picture for the ID, which is then printed out in just two short minutes. And from there the Trainer is officially considered legally allowed to Train and Battle pokemon. They are not provided with any supplies such as pokeballs, holocasters, a journal, or anything of the sort. The ID has a lot of information on it. First is many intricate designs both printed, raised, and punctured into the card to prevent forgery (Children under 18 have their IDs formatted vertically, while Adults have theirs set horizontally. This is largely for convenience for age restricted places). The full name, address, physical description and birthday are all printed underneath the picture (along with whether or not they are an organ donor). The ID number will consist of a Letter and 5 Numbers. There's an Expiration date. On the back there's a barcode for easy scanning, as well as a magnetic strip. The latter is used for if the trainer decides to register with the TIS. In order to do so, they need to fill out an online application, which consists of a much more difficult written test than is required for the license. If one passes that, then there's the practical exam which is a battle with a government official. An appointment is made and usually they meet at a Pokemon Center or Gym. The battles are simple and just to check for the trainer's capability while wandering the wilds. For those that pass, they have a special bank account set up which is funded by the government and can be accessed by their Trainer ID, which can now be used as a debit card. The Trainer has the option to seek out their professor or researcher or they will be assigned one (Not necessarily one of the three we have on the board), and from there it is up to the professor as to what the trainer is required to do in the field. Religions: There are three primary religions in Godai, and they are Meuism, Jagravanism, and Arceism. Read more about them below. {Meuism}Founding: - The earliest world records of Meuism in the world are found in the land of Salatauna, far to the southeast of Godai, where there is still a very rich following. These date back to 7000 years ago in its native land. Meuism is the most widespread religion, having a sizeable population on each continent due to the Meuist Empire from 1500 to 1000 BCE. It spread through most of the Southern Hemisphere, after the Arcean Luct’s empire. The Earliest godian records predate this, putting Meuist artifacts at around 2400 BCE.
Creation Myth: Meuism teaches that before the world was anything, there was Mew. Mew, being a creature of intellect, decided to test her abilities and thought the world into being. Each creature and every action was the result of Mew thinking it into being, and it was exceptionally beautiful. When she created humans though, she created them with their own intelligence and curiosity.
Eventually, these creatures began to wonder how they came to be. They called their questions up to the heavens and Mew responded. She thought herself into the world in a corporeal form, but when she did this, she forgot that she was creating the world, and her Ethereal form fell into a deep sleep, and thus began dreaming. It is at this point that the perfect world crumbled. She split her consciousness from her unconscious, and without the logic and memory that made her so brilliant and benevolent, her unconscious mind allowed evil and cruelty to enter the world.
Upset, but not angry, Mew then split herself into many different copies and sent them across the world in order to find a way to re-combine herself and make the world into a perfect place once more.
Key Beliefs, Teachings, and Celebrations: - All Meuists seek to have a relationship between themselves and Mew The way they’re encouraged to do this is to become intelligent and smart. It is through the sheer power of thought that Mew created the entire world, and Meuists seek to replicate that power. Psychics tend to be meuist because of this fact. However, thuis requires a bit of doublethink because science has shown that the world operates through its own laws and doesn’t require a deity. Many Meuists lose their faith when they enter secondary school and college. Still, those able to retain it are among the smartest people in Godai and the world. - Churches are also schools As well as places for people to go to worship, many churches, called Meudrisas (A Salataunan word for School), seek out the ability to become schools of various fields of study. On Sundays there will be a service in which a priest called a Meulem (Salataunan for Teacher) will offer some life lesson and lead in praising and prayer to Mew, always ending with a wish for her to unite her mind. And on the rest of the day children of many different ages will come to learn about Math, Science, Pokemon, Literature, Language, whatever the school can find a niche and pay for. - All Life is Precious, but Some lives are expendable This is an odd bit of dissonance. Meuism forbids murder, but archaeological evidence suggests that sacrifices were held as part of the religion. There are sections in their holy scripture, Kotalumew (Roughly Translates to “Book of Learning”) which describe the proper way one is to cut and prepare meat for eating, but in other sections it states that all life is precious and worth preserving. Some scholars have stated that pokemon and animals that are less intelligent than others are acceptable to kill for the sake of eating. They do not constitute killing for sport, but trapping is acceptable, if frowned upon. - We use the Meuist Calendar (And other holidays) The Meuists celebrated their new year in the middle of winter, a time when everyone was cold and suffering, but needed some form of hope to get them through. As such they began a tradition of ringing bells in order to wake Mew up from her slumber, as well as getting together and feasting on whatever she was still providing them. It was a relatively morbid holiday. But, Godians adopted it as a culture and tailored out Financial year around that time, when those who need to pay taxes send their money in, as well as file for refunds.
Other important Meuist traditions are the spring festival of Destoikovah, or, since that’s a mouthful, the loose translation Alarm Festival. Another instance of celebration where families get together and feast, then go through a cute ritual where the children ask a set of scripted questions, and the adults answer. All the questions are about some traditions that happened in the day, and the answers are usually to remind the children of what Meuists had to endure in the past.
In the Fall Meusist break their usual traditions of feasting for celebration and instead fast for the holiday Ethin, which means Guilt or Sin. It’s been watered down over time, but the root of it is to accept and pay penance for the tragedy that curiosity can bring. They not only fast from food, but also from learning. There is no church or school allowed for a week, and only minimal meals. They are allowed to work if they do manual labor, or are in a position where they will not learn anything new. Many Meuists have devolved the tradition to get out of school and don’t focus heavily on fasting. Several don’t celebrate at all.
Taboos: - Dietary Restrictions Meuists are not supposed to eat foods that were said to come about after Mew was split apart. These include shellfish, pokemon or not, eels, piglike pokemon, and, technically, other meats that aren’t blessed by a Meulem. They are supposedly unclean and will taint the body.
- Preventing Education Parents are always encouraged to put their kids through as much schooling as possible. It’s considered a sin and thus, there is a lot of pressure on children from a very young age to become important things that require lots of schooling. Doctors are one, Lawyers another. A parent who cannot provide for their child’s education is encouraged to seek help, but it is a shameful act and many choose to abandon faith than face ridicule.
- Same-Sex unions and Polyamory are not spoken about. There isn’t enough of a cultural unity on this topic. It’s not written in the Kotalamew, but different parts of the world feel differently about the subject, so Meuists have adopted those opinions as their own. There is no correct Meuist Answer to these issues.
- Books are sacred. All forms of book are to be kept in what is called “Jedodim” which means “New and Old.” It’s a term to describe how a book that has been read many times might be falling apart, but it is still considered new and taken care of. A diary with yellow pages and a rebound spine is worth more than a pristine encyclopedia. {Jagravanism}Jagravanism
Founding: A Man named Vasa Aurkush lived in the south of what is today Djitsi. He is said to have achieved enlightenment from sitting underneath an Apple Tree, and spent much of his life teaching his views of the world to those around him. Eventually he passed away, but his teachings were profound and found their ways north and west, eventually taking root in Godai around 1200 BCE. In Godai it spread, and incorporated the region's own deities into its vague pantheon of Ashuras and Devas (Some of which are actual pokemon, some of which are not)
Creation Myth: - The world has no creation or end, it simply is, always was, and always will be. At the same time, the world is created and ends every second of every day because of change. This cyclical nature of the world also finds it way into their philosophies.
Key Beliefs, Teachings, and Celebrations: -Karma, Reincarnation, and the 21 ways to live. Jagravnist texts, known as Sina (sew) view this world as one of 3. They view it in-between their concept of Heaven, Nirvana, and Hell, Naraka. Nirvana is a place of not only physical peace, but more importantly, emotional. Life without want, but retaining need, life with pleasure while also knowing sadness as a distant memory by which to compare the current form of loveliness. Similarly, Hell is not only a place of physical pain, but emotional as well. A realm where the inhabitants are forced to experience hatred, greed, unrequited desire, and other torments. Earth, is also not exactly as we see it. It’s divided into 19 dimensions existing side by side and sometimes converging.
- The most important aspect about this, though, is that no realm is a place of eternity. They exist along what is called a “Path of Evolution.” All sentient beings, humans and pokemon, have their souls that are part of the world separately from their bodies. And just as the world cycles itself, so must we. When we die, we are reincarnated along the Path. Sometimes this results in moving in one direction, or another. There is no set way of forward or back, simply progress. The concept of Karma is what decides what direction we go. There is no way to measure Karma, but it is a concept of how our actions pull us toward different destinations. Someone who does deeds centered in anger or other sins gets pulled toward them, and if it goes to a certain point, when that person dies they may be reincarnated into Naraka, forced to experience their anger unbridled. But thankfully, time there is just as fleeting as it is here, and they may be reincarnated back to this realm, in another dimension or Nirvana even.
-These dimensions that are brought up seem to align with the 18 types of pokemon aura, and one for human. It’s said that a human is a soul that has passed through each dimension in this world. They do this in the form of pokemon in their past life. What this means is that humans are creatures who were once every type of pokmeon. This belief was contested for a long time in Godai’s recent history because there were only 17 types of pokemon and the Sina don’t give these names. But there has been a cultural understanding since the arrival of the Fairy Type.
-Achieving Zen Another goal of Jagravanism is to achieve Zen, since it is said to be one of the requirements for extended stay in Nirvana. Seeking it out for that reason will inherently prevent one from reaching it, however. It must be sought for the good of others, as well as oneself. Yoga and meditation are some of the physical acts to help achieve zen, but it also requires philosophical exercise to understand what it truly means to let go of desire, hatred, and other forms of suffering and to live a “Median Life” of moderation and lack of extremism.
-It matters not where one practices There are many Jagravanists who choose to practice on their own terms, in a sort of “Lite” form of the religion. They take the ideas of Nirvana and Naraka less literally and this is much more of a philosophy than a religion. It is encouraged that one joins a monastery if one wants to truly commit. The most famous one is the Clearchime Monastery in North Godai, however, other, smaller ones exist on the extremities of cities, particularly in the East and North.
- Non-lethal Vegetarianism Jagravanists are also encouraged to stop the consumption of living beings to further detach from the world. This is, of course, impossible, since everyone has to eat, so most Jagravanists stick to non-pokemon vegetarian or vegan diets. There is some debate as to whether or not the synthetic meat falls under this category or not, but that is largely up to the individual (Due to their remote location, the Jagravanists of Clearchime abstain entirely from all meats).
-No real holidays Jagravanists, due to the largely individual nature of their religion, also do not have any established holidays. Some claim that it is due to time being an illusion, but it’s really just that there’s no real official way to make a holiday for the entire religion at this point since its founder never spoke of it.
Taboos Violence: - In Jagravanism, Violence is not just the act of physically striking another person, it is also the weaponizing of emotions. They are encouraged to always resort to peaceful and non-damaging methods of communication and to be very careful with their words for fear of a butterfly effect. Never use anger and a motivator, and only use physical action as a means of self defense. Otherwise the rest of the beliefs are just suggestions and this is the closes to a taboo as it gets.
{Arceism}Arceism Founding:Some time in around 2100 BCE, a prophet in Luctanguis’s Mboki colonies began preaching about a new deity, known an Arceus. He was an all-father who gave parts of his being to make the world. The Prophet, named Nabii, was eventually martyred due to, what was then, profound ideas that the Luct Emperor wasn’t a god, and that act of violence had the opposite effect, and many secret Arcean churches began, and eventually ended up converting the emperor. It was carried through the hundreds of years of Luct occupation in the World, reaching Godai in 1900 BCE. It is a mostly Western Religion, but it has since found a sizable following in both Djitsi and Mezaoto. Creation Myth:Arceus exists outside of time, and is not bound by the world because he made it. He created Palkia to make space, and Dialga to make Time, as well as Giratina to make Balance or Darkness for light. He gave his body that became the earth. His blood that became the water, and his breath that became the air. And finally he gave his Aura and created life out of these three combined. The first men and women were made simultaneously, and were made as a family. An unnamed Father, Mother, Daughter, and Son. They were told that they could either allow Arceus to rule absolutely, and decide their lives from that point on, or they would be allowed to make their own decisions permanently. The Father, Mother, and Daughter all agreed to the first idea, but the Son spoke out against it. Arceus decided that a single voice can ring more true and imparted the Son’s Choice onto the family, thus giving the world free will. They were told to populate the earth from there, and Arceus pushed his aura to form mates for the Daughter and Son. however, the daughter was jealous of her brother’s new wife, and struck her down. This Made Arceus angry and decided to punish her first by banishment, and then by a repeating cycle of uncleanliness, and making all women from that point on, bear the burden of children. Key Beliefs, Teachings, and Celebrations:The history of Arceism is long and full of revisions. After the Luct empire fell the church remained centered in Luctanguis, but many different Patrem (Popes) have amended their own influence into the scripture, because of this there are many contradictions within the preaching. Some Churches follow a specific Patre, the most popular one, which I will describe here as the Franciscan branch of Arceism. Going to Church on Sundays: - While not directly stated in their scripture, the Liber, Arceus became associated with the sun during the Dark ages, thus the day culturally held in respect of the sun, became Arceus’s day, where they would meet to worship and praise Him. Pokemon are to be Respected: - Their God is a pokemon, who sacrificed himself to give the world life, and as such mistreating pokemon is strictly prohibited. However, eating meat is completely allowed despite this. Patre Francis did not clear this contradiction in his time. Regardless, Trainers who mistreat their pokemon are known as grave sinners in the eye of the Arcean Church. Do Unto Others/Heaven and Hell: - The general moral rule of Arceism is simple: "Do Unto Others and You would have them Do Unto You." Of course that’s highly subjective, but it does cover the basics of not physically harming people, not stealing, and promoting the idea of donating one’s possessions. People who do good deeds get to experience a brilliant Heaven as an afterlife. And those that sin without repentance spend afterlife, an eternal one in Franciscan Arceism, in Hell. Heaven, specifically, is the realm of Arceus and his deities, usually portrayed as shining with the light of the sun, and filled with everything a person could want. Hell is a place of chaos and darkness, not fire and brimstone. Nothing makes sense, and it drives the soul insane, never a moment of rest. Patriarchy: - Because of the original Daughter’s Betrayal in their lore, women, historically, have been seen as worthy of subjugation, meant to be home bodies and servants to men. More Progressive churches exist, but Franciscan Arceism only allows men to be priests, but women are not discouraged from pursuing their own identity. There’s an unspoken shame in being a spinster however. It is also shameful for men to act womanly. Holidays:Delimas: Originally called Ortursmas: - This holiday in the beginning of winter was adopted from regional pagan celebrations across the world, but in Arceism it symbolizes the joy of the Sun beginning to take claim of the world again. It was a time to go to church regardless of the day of the week and sing joyous carols. This was followed by feasts in the evening and an exchange of gifts. In Godai, the holiday has been commercialized, Children get time off school, and they adopted the pokemon Delibird as a mascot and created a story about how delibirds deliver gifts from a kind pokemon called Deliclaus. They Decorate trees and hang lights, and it’s largely just a time to be happy. Arceists only partake in the exchange of gifts on Otursmas Eve, and do not decorate their homes. It’s a time to be together, but they don’t go overboard. Renovamen. - There’s a similar holiday in the spring, around the same time as the Meuist Alarm Festival that symbolizes Arceus’s body returning to life. It’s another time to go to church and sing songs, but with slightly less joy than at Otursmas, and without any social feasts. Children do get time off of school, but less. Many churches also make it more enjoyable for their kids by having great egg hunts, which is supposed to symbolize the children Finding Arceus and being reborn with him, but it’s really just a fun game of hide and seek for many of them, especially when the eggs have candy or gifts inside them. Taboos:Homosexuality: -Continuing off of Patriarchy, homosexuals are some of the greatest sinners because they go against one of Arceus’s decree to have children. They’re also considered to be shameful in their blurring of gender lines. The Idea that men lose the trait of loving women and women overstep by gaining that trait is exceedingly shameful. In Godai, thankfully, there are very successful laws and cultural opposition to this belief, so while being public with one’s partner is a safe thing to do, in small towns, one can find themselves isolated or centered around a lot of drama because of this. Divorce and Adultery: - Similarly, promiscuity is not encouraged to anyone. Couples are supposed to be Monogamous and live a perfect life together, and work through strife as a unit rather than separate. Of course this doesn’t always work, and it is very rare that a divorced couple will be allowed back to their church. Racism: - Arceism, through the Luct Empire, is something that people of all shapes and color share. It is a horrid act to treat another differently because of their skin color or place of origin. Despite having a largely white-skinned following across the world, their Prophet is an Mboki Slave with dark skin. There are no segregated churches. Speaking ill of the Church or Arceus: - It does no one any good to question the authority of the divine, which is largely how a religion full of contradictions has existed for so long. Staying Silent in the face of Adversity: - But what would that note be without a contradiction? In the spirit of Nabii, who spoke against the oppressive empire enough to convert it, one must never stay silent if one sees injustice. This obviously excludes the church, but many Arcean churches have fought their way out of trouble and gained a lot of power in their regions across the world. Many have also fought against oppressive world leaders as well. {Lopezian Arceism}Lopezian Arceism
Founding: In 33 AG a new Patre came to power in the church of Arceus in Luctanguis. His name was Joshua Lopez and he stands out in history for being the first in centuries to drastically redefine the gospel. The Liber, a collection of the work of Nabii's communications with Arceus, Lopez felt was lacking due to its multiple translations and reinterpretations by his predecessors. Instead, through intense prayer, meditation, fasting, and other means to enlighten himself, he composed a new story of Arceus and his teachings to amend the Liber, which would be called the "Lopezian (Loh-pee-jyan) Gospel." He published this and through his will it, for a time, became doctrine that all devout Arceists followed. When he passed away in 54 AG, his successor took it upon himself to sanction a decentralization of the church and became the first Franciscan Arceist since Francis himself, and in doing so, allowed the Lopezian movement to fly on its own wings.
Creation Myth: The creation myth in the Lopezian Gospel is generally the same as in most other Arceist texts and translations, with some variances. Namely that Arceus exists within the world and only organized, not created, the primal matter with the Trio beneath him and his body to create the universe as we know it. Otherwise Mother, Father, Daughter, and Son have the same role.
Key Beliefs, Teachings, and Celebrations: Since the Lopezian Gospel is intended as an amendment to the Liber, many of the same teachings exist, but with new ways of presenting them, and with different levels of enforcement. This will also be a list of differences from Franciscan Arceism.
Family and Community: For a period of time, in local communities, Lopezians experienced backlash from their neighbors, even, and in some cases particularly from other Arceists. From this, many communities became very tightly knit, sometimes even exclusionary. This continues in many ways today, even though there is very little to fear from being Lopezian. They hold family to be a sacred covenant and gift from Arceus and family can extend beyond blood, into community. The joining of two families can be one of the most joyous occasions and can be a tremendous celebration and party. Sometimes going beyond their Lopezian family can be hard for some of the more sheltered communities that hold onto century old fears.
Obedience and Duty: One of the key things that is held through nearly every individual of the Lopezian Church is that they are taught from an early age to respect authority. They submit to their god and their religious leaders and teachers like all religions do. Beyond that respect must be held for parents and nearly anyone older than oneself. It is directly stated in the Gospel that they must adhere to the laws of the land and the ruler(s). They hold all of these on nearly the same plane of importance and thus do not find ways to use their scripture to bend or break the law.
Sundays, Churches, and Temples: - Lopezians attend church on Sundays much like almost every other Arceist, but sometimes the Church has a more holy significance on specific occasions like holy weddings, baptisms, and other sacred rites. For these occasions, the building of a Church will become a Temple, and that requires special rules and actions from everyone. Going to Church and going to Temple may be geographically the same, but spiritually very different. Some members of the church are banned from going to Temple because of some action for which they need to atone.
Pokemon are to be Respected: - Their God is a pokemon, who sacrificed himself to give the world life, and as such mistreating pokemon is strictly prohibited. However, eating meat is completely allowed despite this. Patre Francis did not clear this contradiction in his time. Regardless, Trainers who mistreat their pokemon are known as grave sinners in the eye of the Arcean Church.
Sin and the Afterlife: - Lopezians hold many of the same morals as other Arceists, but a major difference is that Lopezians do not have the concept of inherited Sin. The actions of Son and Daughter in their mythology were justified when Nabii was martyred, and as long as they hold onto his teachings and those of the Patres, they do not need to fear for their souls. Their afterlife is to be spent with Arceus in much the same way as the rest of the Churches. Hell is slightly different, in that it can be temporary. Sometimes people pass away without atoning for some mistake, and in this way their time spent in hell will be temporary for their spirit to pay penance. Those that reject Nabii and Arceus, those that reject the church and its teachings and specifically act out against it, spend an eternity in Hell.
The Devil - The Liber has no character to serve as a "Devil" or a source of evil, evil is synonymous with sin which comes from humanity as a whole. Lopezians take a different approach. The Devil is named Mala and is said to be an inbred child of Daughter and Son who was cast away by his parents. When Arceus came to him to help him, he spurned the deity and made it his life to call all of Arceus's children from him. He gained immortality and now acts to tempt every person on earth and is the source of evil in the world.
Patriarchy: - Following the tradition of the Arceists before them, only Males can be Lopezian priests and hold positions of power in the church. Women are often asked to serve as councilors and advisors.
Modesty: - The religion teaches people to avoid overt sexuality as well as things they consider to be gaudy or otherwise distracting. Their bodies are sacred vessels made from their god and need to be treated with what they deem to be respect. Clothing should accentuate a natural beauty, without flaunting it. Skin from above the knee and below the shoulders should be covered as completely and modestly as possible in what would otherwise be called "Business Casual Attire." Furthermore they do not use words considered to be swears, and do not use the lord's name in vain. And finally young men and women are only supposed to lose their virginities in the sacred covenant of marriage. Those that break these rules are warned and eventually barred from the church and especially temple. They may return but they are treated as guests. They can return but only after extensive scrutiny.
Holidays: Delimas: Originally called Ortursmas: - This holiday in the beginning of winter was adopted from regional pagan celebrations across the world, but in Arceism it symbolizes the joy of the Sun beginning to take claim of the world again. It was a time to go to church regardless of the day of the week and sing joyous carols. This was followed by feasts in the evening and an exchange of gifts.
In Godai, the holiday has been commercialized, Children get time off school, and they adopted the pokemon Delibird as a mascot and created a story about how delibirds deliver gifts from a kind pokemon called Deliclaus. They Decorate trees and hang lights, and it’s largely just a time to be happy.
Lopezians are a little more lax on this holiday and celebrate in much the same cultural ways as the communities they live in.
Renovamen - There’s a similar holiday in the spring, around the same time as the Meuist Alarm Festival that symbolizes Arceus’s body returning to life. It’s another time to go to church and sing songs, but with slightly less joy than at Otursmas, and without any social feasts. Children do get time off of school, but less. Many churches also make it more enjoyable for their kids by having great egg hunts, which is supposed to symbolize the children Finding Arceus and being reborn with him, but it’s really just a fun game of hide and seek for many of them, especially when the eggs have candy or gifts inside them.
Liberty Day - This is Celebrated in July and serves as a community celebration of the day that Lopezian Arceism became sanctified by the church. Common things are large neighborhood parties where people make many different kinds of traditional recipes, usually pasta dishes or casseroles that are easy to share with a large number of people. Some more festive communities do parades and big reenactments of stories with songs and dances.
Taboos: They observe all the same taboos as Arceists with some more and new interpretations of some existing ones.
Homosexuality: Lopezians have a similar view of Homosexuality as many Arceists, but it's more for their rejection of the family unit than for going against the idea of having children.
Divorce and Adultery: For the same reason as homosexuality, this is also abhorred.
Mind Altering Substances: Taking into one's body anything that changes the perception of the world is seen as corrupting one's spirit. Even legal substances like alcohol and caffeine aren't okay. The body is sacred and its health is also sacred, these are considered unhealthy by Lopezians and are therefore forbidden. These are the most prominent religions in Godai, if you want your character to belong to a different kind of religion, it would probably not have much of a following and he or she would be largely alone in that way of thinking, but it might still be allowed if you speak to a moderator, preferably Mr. Johnapillar. Temporary Note: This list will be updated with more minor religions as time goes on. Holidays: Godai as a whole has some institutionalized holidays that the state recognizes uniformly. These are days that state workers and children have off from work and school, and for which many companies alter their hours so as to give their employees time off if not close for the day. Some of these have their roots in religion, but have been colloquialized to the point where only the religious hold spiritual meaning in them. {Holidays} {New Years}The Meuist tradition of having a celebration and arbitrarily placing the beginning of their new year shortly after Delimas has become the norm for most of Godai. These days it is just an excuse to get together for a late night party on December 31st. People like to drink more than the original Meuists did. It’s a night of fun that is marked at midnight when when bells are rung across the region. This is similar to “Watching the Ball Drop” in our world. I Godai, alarms are set and all go off at once. Church Bells, alarm clocks, digital clocks, and sometimes fireworks too are set off as part of Tradition and to be loud and annoying.
People typically have New Year’s Day off from work, and essential stores either close early or open late, to give their employees time to rest. Some have begun calling it “National Hang Over Day” as a joke. {Luvmola Day}In Lieu of Valentine’s day, the pokemon centered world made a myth of a man who was unwillingly drafted into an evil king’s army. In battle he lost his sight, and found a new ability to sense the true emotions of people around him. He used this to fool his guards and ran from the king’s men. He then began rescuing other conscripted soldiers and simultaneously helping them find love with his gift.
These days, February 14th has become a commercialized and socially endorsed date night for couples across Godai. Lots of Pink and Luvdisc and Alomomola are the mascots of the holiday. They’re the obvious source of the hero’s name. There is less of a sexist stigma about men and women carrying the weight of dating responsibility too. It’s also jokingly called “Singles Awareness Day.”
While there are sales and other commercial effects of this holiday, the state doesn’t recognize it as a holiday and thus children and workers do not get the day off. {Renovamen/Destoikovah}These two holidays, Arcean and Meuist respectively, occur around the same time of year, in mid march. They’re largely religious holidays, but the state gives children a full week off of school around the spring equinox. State workers get a three day weekend. And stores adjust their hours on an individual basis. Sometimes neighborhoods get together to organize a Renovamen Egg hunt for the children, and sometimes Meuist communities get together for a large potlock picnic, but it’s a much more individual holiday than the others. {Ditto Day}To combat “Singles Awareness Day” two months later on April 14th, the people made a movement of making a “Single Celebration Day” called Ditto Day. Just like the pokemon, single people have the potential to be anything they want, and that fact is celebrated on this day. GRoups of single friends get together and go out to eat, some like to make it a “Hook-Up Day” to get together and do casual adult activities because they aren’t bogged down by a a partner. Overall, it’s just a day to be friendly with one another without romantic intent. {Mother’s and Father’s Day}These two are celebrated on the same time as our world. The first and last sundays of May and June respectively. They’re pretty much exactly the same as in our world, with individual traditions and don’t affect workers or school. {Thanksgiving}Unlike in our world, Godian Thanksgiving is observed in the Summer, not the fall. This is because of the Meuist influence of their Ethin Holiday, which is a time of fasting. So, culturally, a big feasting holiday happened in late summer, on the second Thursday in July, The traditional foods are largely vegetable dishes, featuring Beets, Beans, and Corn. Typically fancy, slow cooked meat dishes are made, like roasts, but there isn’t an official meat-mascot like the Turkey is in America. The trio of vegetables above serves that role. {Unification Day}Just like American has independance day, Godai also celebrates the day its country became one on August 9th, the date when Central ended the beneficially Red Ages and united the land under a single rule. Everyone gets this day off from school and work, (Do your shopping the day before) and if it occurs on a weekend, Children get a three day weekend. Typically families get together to barbecue and eat a bunch of food and drink. After dark fireworks are set off, with different cities usually having a grand orchestrated display happening to music, and smaller fireworks set off in streets. Always these end with a moment of silence as city officiates send out different aerial pokemon capable of using Sunny Day to perform a sweep across the cities and region, East to West. This symbolizes the sun rising and granting Godai a golden age, stopping the explosions and bombs from the wars. {Finaestatis}Much like Otursmas, as the Luct Empire spread, they took many traditions of the lands they conquiered. One of these was a spiritual harvest holiday that they called Finaestatis. It was a time when the spirits and other magical beings could cross over from the afterlife into our world because it was during one the biggest harvest of the year. These spirits were sometimes departed relatives, sometimes demons, sometimes playful, but all were hungry. So it became tradition to have a feast with enough to leave out for the spirits. Because of Aural Impression Ghosts these traditions became fairly important and continue in some form to this day, very similarly to our Halloween.
Children dress up as monsters, it’s not sure if this was originally to fool, scare, or mimic spirits, but it’s fun to do anyway. They go around asking for candy, Trick-Or-Treating, in memory of how communities would share their feats with each other. It’s very common for a family to leave a plate outside near carved pumpkins and other vegitables and let the bugs and rarely a pokemon (usually a trainer’s) take the food, as most families aren’t too hard-pressed for food money. For adults, it’s a time to have parties and dress up and be merry, like any other holiday but with a spooky theme instead.
It is always held on the last Friday of October, and state workers get the day off, as well as children. Stores stay open and adjust their hours. {Delimas!}And Finally, the most wonderful time of the year!
Godians took the Arcean holiday of Otursmas, December 25th, and turned it into a huge phenomenon. From before Finaestatis, stores begin gearing up for the Delimas season. The mascot, a Delibird name Delicaus is plastered all over the region. There are men dressed as them who greet children and take pictures. The myth is that Delicaus watches children all over Godai and judges them to be Naughty or Nice. Deliclaus goes into the homes of all the nice children on Delimas Eve and leaves them presents, but doesn’t for Naughty Children. The myth has its origins overseas, and has changed over time. In reality parents buy gifts for their children, and people exchange gifts. But it’s not all about the presents. Families bring in a tree and decorate it, and they decorate their yards with lights, much like our world’s christmas. There are carols, sales. and specials of TV shows. It is on par with Unification Day with terms of cultural importance. Something about making the cold weather joyous resonates with people and makes them go crazy. If you have any questions or ideas, contact a staff member, preferably Mr. Johnapillar~
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Post by Godai on Aug 10, 2018 8:02:11 GMT -8
PC System Just like in the games, Godai has developed a nifty trick for moving and storing items using Personal Computers. It was developed by Professor Maxwell Ashford in 194 AG and stands as one of his most famous achievements and is what really brought him forward into the lime-light. Between you and me Leigh probably got jealous which is why he developed the reverse-fossilization process a mere 4 years later, but that's neither here nor there~ Anyway, it is a truly mystical system and it seems to work through magic. But really, magic is just science that we don't understand yet, so let me educate you so you're not whispering incantations to your monitor or sacrificing pidgies to appease Arceus. Essentially, it works kinda like the old practice of Alchemy, you draw a circle on the ground, clap your hands (as long as one of them is metal) the process of Identification, Deconstruction, and Reconstruction. Firstly, everything sent through the system has an ID tag. This is a small stickers with one side adhesive and the other coated in bits of circuitry. It's micro-thin and can be bought in packs of twelve for relatively cheap and attached to anything, clothes, potions, berries. These are programmable. In their package are platforms with a USB port that plugs into the computer. Through a website you register for, you can input information for the item you'll attach the tag to. For clothes you check boxes about what it's made of and other information like that. Pokeballs have them built into the electronics and your pokemon's information is recorded there upon capture. There's also a series of boxes for trainer items, you simply check if you've got a potion, super potion, revive, full heal, etc. It's suggested that you remove the tag from berries before you feed them to your pokemon though. Now for each item you'll have its information saved on the internet. After that, you set up a "Home Computer." To do that, you need to have an Ashford Transfer Box set up somewhere, for most trainers it's at home with their family computer. It's a Three foot by One foot box that fits snugly under desks and comes in a variety of colors to match the decor. They all come with the Ashford Logo which is a large capital A made to look like an atom with two crisscrossing orbits perpendicular with each of the upward lines.The cross extends out to the right and the rest of the letters in Ashford are written atop that. You can sync this device with any computer and register the box's ID number as the "Home Box." The site's programming will recognize this box as the place that all items are sent to. This can be changed relatively easily as well. After that, from any computer with internet access you can log on and view your "inventory." You should note that your items are still where you left them and not 'saved' onto the internet. If you want to deposit an item, you choose the deposit function and place your item in the Ashford Box at the computer. All pokemon centers are equipped with these, and some internet cafes and libraries have them as well. Then, with a flash of light the item will be gone and the computer will show that it is "At Home." Meanwhile, the box you sent it to will now house the item you deposited. Well, almost. This is where the latter two alchemical steps come into play. At the pokemon center, the box scans the ID tag and e-mails the information to the Home Box. From there the center's box deconstructs the item(s) inside it with a type of energy that acts similarly to anti-matter, in that it annihilates it and turns it into photons. It took a lot of work but this energy will not result in an explosion, just harmless light that shines out of the box in a flash. On the other end, the Home Box gets to work reconstructing the item. It takes the information saved online and uses what Ashford calls "Stem Energy." Just like Stem Cells can regrow body parts, this energy can condense and grow and exact copy of the item that was deposited, ID tag and all. For all intents and purposes, you teleported the item from one point to the other. You can buy different sizes of Boxes so that you can store what you need, or you can set up an alarm to go off so that anyone on the receiving end can retrieve the item. In order to withdraw something, simply choose the item online and click "withdraw." It's best if it is still inside the box, and that can be a arranged through a simple phone call, but if it's an emergency, the home box can send out a signal to the ID tag, which is equipped with a small cell filled with the Anti-energy and it'll e-mail the box you're using and annihilate the item. Unfortunately it's a one-time-only thing and results in the ID tag shorting out and becoming useless. They're not too pricey to replace, but it's certainly a pain reprogramming them. There is a problem though. Organic matter is incredibly difficult to reconstruct from the Stem Energy in a living manner. Early experiments resulted in very unfortunate and gruesome failures. The most complex things that could be sent through the system are fruits and vegetables, and even then only in small quantities. Luckily for trainers who take the "Catch 'em all" approach, when a pokemon is inside its egg or a pokeball and they're in that "energy state" they can be reconstructed perfectly because everything isn't so structured in a strict form. There was some controversy in the early years following the Ashford PC Transfer System's unveiling because some people were upset that the pokemon sent and received through the system weren't the same creatures, technically speaking. They were reconstructions. It eventually died down when they saw that no harm was caused to their friends and they didn't even seem to realize that they were moved due to them being in their energy state. I hope this clears up some stuff for you~
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Post by Godai on Aug 10, 2018 8:08:08 GMT -8
The Strange Pokemon Classes and You! So, in a world full of these monsters that grow and fight by shooting fire out of their butts bodies, who'd've thought that the creators would ever even consider throwing in the extra bits of supernatural and unconventional? Well, they did, and while I might not have done so much of that, the fanbase of pokemon enjoys it so we've worked hard to incorporate these things into our story~ Primarily, these include Psychics, Ninjas, and Mediums. (Though more can and will be added as questions arise.) Psychics: Just like pokemon, there are certain people whose brains are wired... differently. Science in Godai has yet to explain exactly how it works, other than it is genetic. There is something strange about the north, no one can quite put a finger on what is. Elsewhere in the region, people are born and seem to be rather "In Touch." It's barely noticeable, maybe getting as far as guessing songs on the radio. But rather commonly up north, people are born and something sparks inside them. People are still making guesses about what this spark may be, some say it's purely genetic, though gene research hasn't shown much of anything there, others say that it's a gift or a curse from the gods, and others believe that little bits of magic leak out from the ground and these children are touched by it. Regardless of the cause, a small amount of power flows out of these people, and manifests itself in psychic ability. Psychics focus on one "power" since it's very difficult and therefor rare to branch out and be proficient in a lot of things. One of the most common ones is Empathy. This is a strange concept to grasp a lot of the time because most people think of it as similar to Telepathy, reading minds, and hearing a person as if they were speaking. But that's not the case. The language center of our brain is primarily used for communication, so when people aren't speaking or typing to one another, their brains are usually doing what I call, "Brain Speak." It's thoughts, emotions, images, memories, sounds, and everything else that we use to process the world. Empaths can open themselves up to receive emotional information from others, and the more empathy that's involved with it, the better it works. For a large portion of their lives, Empaths have trouble controlling how open they are to outside emotions, and can often pick up and be trapped by those around them. Most people can focus on one person and get vague information, though it isn't particularly hard to shut out most psychics, even skilled ones because their bond is fueled by common emotion, so cutting emotional strings solves the problem easily (or just think about something else). If they turn their attention to a crowd, they can sometimes get a feeling for people's emotions. Psychic trainers can't really communicate better than any other trainer, at most it's just being instinctually conscious of it. Empaths are basically humans that can communicate like pokemon, and are in tune with emotions. This Empathy directly replaces Telepathy, which we feel is overused, cliche, and overpowered. Having silent conversations, even out of battle, poses problems with the canon. Empathy is a better transition because it allows that unspoken bond, but it does not make an individual type of trainer innately better. It also means that trainers cannot attack other helpless humans as a way to just get an edge on battle." The second common ability is Telekinesis. This always gets under the skin of physicists. "You can't transfer energy without contact!!" They all scream. And that's mostly true, but pokemon have been doing it for millenia without a problem. And it's not as supernatural as it sounds. The nervous system comes into play here. The electricity that flows through neurons in psychics can be focused onto something outside the body with enough force that the energy will condense and create tiny spots of lower and higher pressure. Matter, instinctively, will move to fill in the space, and thus, things move without being touched. It's less about "Pushing" an object too. A lot of psychics find it helps to visualize pulling the object from the other side, since that's mostly what they're doing, by creating lower pressure to one side, the object will be pulled toward it. The final psychic power is a very very rare one, Precognition. It's almost impossible to find a true clairvoyant, and even rarer to find an effective one. Even those born in the north can hardly get past the "Radio Guessing" phase. But it is possible that with practice, humans can open their senses, and activate a type of synesthaesia, (Dagnabbit) with most all of their senses combining, never at one hundred percent, but most of the way. When this happens, their brain can take in paramount sizes of information, more than any human can gather, more than what's in the room, branching outward into the world around them, gathering each iota of what's happening. If their brain is able to process this, they can then assess everything that they've collected, and make predictions based on that. Really, any prediction is an educated guess. Clairvoyants can simply make themselves much more educated. The stronger the psychic, the further out they can reach, and the more accurate they can become. If they know enough about a single person, they can hone their search like a search engine using key words and pick out events that could affect their client. Most people with procognition choose not to use it, and if they do they're very careful about it. Think about it - if you go too far and find out too much, you can know when your best friend will die, and there might be nothing you can do about it. The future is generally in flux simply because no one can know everything, so not every prediction is true. But this is also why clairvoyants are so rare. Those who have the ability are usually very old and very well practiced, if they've even lived so long. And with that cheery bit of information, I'll lead on into the next happy class, those that commune with the dead. Mediums: Alright, they don't actually speak to the dead. There is no scientific evidence to prove one way or another that there is an afterlife, or that the dead truly walk among us. However, something similar does happen, particularly with pokemon. When things die, their bodies decompose. When pokemon die, the energy that they collected in their cells does as well, as I mentioned above in the Fossil post. This energy exists all around us, and it has a connection with emotion. Just like psychics, mediums are born, not made. It's a genetic rewiring of the brain that results in a sensitivity, and those born in the north become effectively sensitive. Instead of forming connections with the living like psychics, Mediums connect with the dead or dormant energy in the world. When emotions flare, strange things can happen to the energy around us. Sometimes, it can be imprinted or scarred. When a violent argument or crime happens, or someone is constantly thinking about a departed relative, or even when two people are so very in love with one another, the energy will hold onto that scene. Mediums are people who are able to connect with this energy, and they can see the scene that's transpired. Ghosts are not spirits that have refused to pass on, they are scenes that are repeated over and over again. It was tests with many different claimed-mediums with many "haunted" areas, and most all of them reported seeing the same event. Not just the same people, the same actual event happening. In theory, any place could become haunted, though places like graves tend to be very popular. You can even make your home haunted. If one puts enough emotion onto one thought, they could, in theory, imprint the memory of a person onto the energy around them. Their ability to perceive the memory is questionable, but it can be done. Mediums are also drawn to Ghost pokemon for their ability to "feed on emotions." Ghosts aren't undead pokemon, they're simply pokemon that developed ghostly qualities. One of these is feeding on emotional energy. In a way, this type acts as a sort of "Ghost Buster," ironically enough. As pokemon, they can absorb energy from the world, and ghosts can do this with places that have these scenes imprinted into them. It's like a good meal to them. Places like the Firbird Villa, which have had a history of being emotionally charged, always attract ghost types like a buffet attracts americans gluttons. Sometimes mediums can have this ability as well. They and their Ghosts can be called to do a "Cleansing" and eat up the energy that's causing the disturbance. Mediums are basically psychics that have the added ability to see Aura Scars, the ghosts in the world. Ninjas: As fun as Naruto is, I'd rather like to not cross these two drastically different worlds. Being a ninja in Godai is not very magical at all, as opposed to the two classes above. Ninjutsu is more of a martial art and way of fighting, focused on stealth and masking one's presence. In Scurarte, there exists a school for ninjutsu. The Hanzo Martial Arts Institute. It's the only school to learn proper Ninjutsu in all of Godai, not that it gets too much demand these days. It usually runs with about one hundred students who all graduate as a single class, regardless of age. There's a very small faculty, and not much is known about what goes on inside it. One can assume there's classes on fighting techniques, as well as learning equipment. There would probably also be classes on fighting with pokemon. But no one can know for sure. Students and staff are sworn to secrecy. Those that graduate usually find some job that'll keep them busy, and being a ninja is usually a hobby. Most young students go on to be trainers, who usually end up using their skills to capture pokemon, since most people react badly to being stalked, and assassination is illegal. It is also illegal for a trainer to engage themself in a pokmeon battle, but what the police don't see won't hurt them. Rangers: In Godai, Rangers are people who train pokemon and work to maintain the balance between the natural world and the industrial world. Because of the rapid growth of Godai's industry and population after the unification, a lot of natural land was lost to the expanding cities. From this, pokemon activists started banding together in order to fight off what they perceived to be a threat. Most of the work done was political, however. Mainly petitioning for construction to occur in other parts of the region so as to minimize harm to the land. These were primarily small local, and individual groups though. It wasn't until after the Cataclysm that these groups began banding together across the nation. They coordinated and worked together to help rebuild and rescue the pokemon that were hurt during the disaster. These days, they've formed one single group known as the Godian Pokemon Ranger Corps. They work together with a Police force to protect the natural world. There are four large centers which coordinate the rangers in the region. One in the East, between Kagereta Woods and Skytouch Forests, One in the west, North of Durskrim Town. One to the North West, north of the Tribule Karsts. And One in the South, north of the Tiensee Powerplant. Smaller stations exist within cities, built around mailing addresses because getting shipments out into the middle of no-where can be problematic. Having the bases out where they are is beneficial to monitoring the landscape and responding quickly. These bases are similar to Pokemon Centers, but only rangers are allowed to use them (barring emergencies). In order to become a Ranger, a trainer must first get a degree from any college, though ones from GSUC are considered the best. These include classes in biology, general, human, and pokemon. As well as botanical classes, historical, and other classes on forestry and survival skills. Pokemon training courses are encouraged, but not required. If someone is to become a higher ranking ranger, they must either be recommended by an existing officer (which doesn't happen often) or serve time as part of the Godian Police Force, which includes time at a police academy. Officers in the GRPC are assigned to more dangerous missions and also maintain authority over lower ranking rangers, which requires management skills. It should be noted that Stylers do not exist and that Rangers in Godai are based off of the Ranger Trainer Class, not the spinoff game.
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Post by Godai on Aug 10, 2018 8:10:12 GMT -8
Pokemon Centers Art Credit to Evan LiawHello~ So one of the best parts about pokemon is the battling. But what's a trainer to do when they battle too much and their pokemon is all worn out, or even worse, injured? Well in Godai, your kind and just State Govornment has provided you with state run institutions designed specifically to help trainers in this time of need. The Pokemon Centers for Rest and Recovery or simply, Pokemon Centers. (And if you're really in a rush, PokeCenters, but I digress). Founded soon after the TIS was established, these facilities were built and paid for partly by tax money and partly from wealthy donations. Sizable donation came from the Queen's pocket herself! People all across Godai were more than happy to fund the tradition of trainers, especially since it was their children and spouses that were leaving home. If their pokemon couldn't be taken care of, then what was to defend them from the more untamed places in Godai? So up came the red-roofed buildings in towns across Godai~ Small towns like Wisteur and Vlostik have just one Pokemon Center, and other, larger towns like Cascadia and Tiensee have several, of varying quality and funding. Granted, back in the day, funding primarily meant that a Center could hire more staff and deal with more trainers since the healing methods were generally the same. Potions and other physical healing methods, along with rest, are all very effective ways of treating pokemon, and remain to be to this day. However, now that technology has progressed, those Centers that had the money for extra staff were able to spend it on the Negative-Ion Regenerative-energy Generators, NRGs for short. What's an NRG exactly? Well there are many different models. Some can be as simple as a Big Box with sections available for pokeballs, or they can be incredibly large CAT Scanner-looking things that are capable of a lot. At a fundamental level, they generate negatively charged particles and send them to the pokemon. What happens is that they actually self-destruct in a process similar to the annihalation of Anti-Matter with Matter, but only the negative particles are damaged. This creates a very small burst of energy that, when around a pokemon, converts into the energy they use for attacks. Small injuries and fatigue are cured in a matter of seconds~ The more basic models are basically recharging stations. Modern pokeballs are equipped with an adapter on the inside that allows the negative ions to be injected. This is the cheapest way to do it as it requires less energy since the pokemon isn't in a physical form. More well funded pokemon centers have Advanced NRGs. These are really fancy stuff. They do exactly what the basic models do, but more! With more energy, they can actually heal major wounds in a significantly shorter period of time. They have settings that look like a shower of fairy dust as well as direct laser beams. (The lights are caused by the negative energy annihilating in the air, but only the outer ones do this, plenty of energy reaches the pokemon.) The "Dust" Setting is usually to heal broken bones and other internal damage, such as paralysis and poison, as well as any minor surface injuries, such as burns and general wear-and-tear. The "Laser" setting is for injuries along the line of gashes or deep wounds caused by fangs and claws. It can also be used to reattach a limb, if it was severed relatively recently, but please keep your pokemon out of these situations. However, Pokemon Centers are more than just Pokemon Hospitals. They're also places for Trainers to rest and recuperate. While their pokemon are being healed, many places have Common Areas where trainers can relax and socialize or zone out and watch tv. Through one set of doors, trainers can enter what's known as a Trading Area Which, using the PC System, allows trainers to send and receive pokemon through trades with people all across Godai. Some Pokemon Centers have these right next to the Public PCs, and not a completely different area. But hey, if you've got an extra wing you might as well fly with it~ Futhermore, many pokemon centers serve as hostels for trainers. Some are separated into Boys' and Girls' Dorms and others aren't. It depends on who happens to be running the Center, and both are available in most all cities (Wisteur and Vlostik are segregated). The well funded hostels have rooms complete with a personal bathroom and private room (though usually with a fee). More commonly there are bunk rooms with as many as a dozen people sleeping in one room. These have communal showers. The shyer trainers might want to save the money they can for privacy, or buck up and play nice~ All hostels are equipped with a laundry room as well. "That's a whole lot of energy though! Generating Negative Ions aside, how much electricity do these places use!?" A lot. But luckily, a lot of Pokemon Centers are equipped with generators. No, they aren't powered by little Pikachu running on wheels, pokemon rights activists prevent that. These are pretty ingenious machines that are sort of like artificial pokemon in a sense. They harness the same energy that pokemon do, form the world around it, and just like electric types, convert it into electricity. These are kinda like thousand pound Joltiks, though infinitely less cute~ Every now and then, one of these will become faulty, but thankfully all they need is a good zap from a pokemon to get running again most of the time. I hope this clears up any questions about how these staples of our universe work. Thanks for your time~ {Extra Artwork for Reference}
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Post by Godai on Aug 10, 2018 8:11:22 GMT -8
Trainer Technology! Since the beginning of recorded history here, Godian society has become incredibly centered around pokemon. With that premise, it should be no stretch of the imagination to conclude that when we make technology, it’s also focused around pokemon. We all know about pokeballs, but what of the other trainer tools we’re all foolish to be found without? First off is the Pokedex. Literally, this is a Pokemon Index, a reference guide for all the information we know about pokemon. In the early days of the TIS, this was an actual paperback book that people could carry around and thumb through, and buy updated versions at their local book stores (those with a trainer’s licence got a discount of course). In the coming decades, we developed the first generations of an electronic version which got increasingly more efficient. The most recent model available is a very minimalistic design. Consisting of a touch screen that varies in opacity. Around this there are two covers that slide vertically to reveal the screen and then close in order to protect the screen. They come with a camera to quickly scan the appearance of a pokemon you encounter and bring up its pokedex entry which will include average sizes, types, the list of moves it might know. This does not actually scan details about an individual pokemon, this just brings up an electronic field guide, like what our pokedex looks like (without game stuff like health, levels and division) for those people who haven't been able to memorize what pokemon look like and their types. This will not tell you stats, the exact movesets of a pokemon, or even how strong it is. There is no way the pokedex can tell if a pokemon is a level 1 or 100 if it's the same species. Alongside the Pokedex, many trainers also carried an XTransceiver, which was Cobalt Corporation’s fancy name for “Mobile Phone.” However, this was much more than a simple phone. Delightfully small, it could be worn as a watch and functioned as one, complete with alarms as well. It also featured a camera which could record live video and also be used for “face-to-face tele-comunicating”, basically you could chat via webcam. If one was more visual or enjoyed multitasking, there was also a voice-to-text function as well as a touchpad keyboard (that some complained was too small to be functional). Along with this, there was a built in MP3 player so one could plug in headphones and listen to music as they please, or have it playing aloud. And beyond this there were many apps that could be downloaded and/or purchased. One that many trainers use was a Town mApp that showed computer generated models of the region and its cities for navigational purposes. An MPS (Mobile Positioning System) also helped lost travelers find their way, but it was never very reliable because many places in the wild change so frequently that the way it would take you would sometimes get you even more lost. Games, Internet, you had it all on your wrist. Now though, Cobalt has pushed for a brand new, wonderful device called the Holocaster! It takes everything that was possible in the Xtransceiver, and brings it out of the world of a two dimensional screen, and into the bright new world of 3D! Using the new holographic technology, the small device sits nicely on your wrist and can project holograms around you. For typing, it can generate a holographic keyboard that senses finger movements, along with navigating through other holographic menus using similar movements. These are treated like phones in our world, and thus, are not provided by the TIS. Characters who have them will have already bought them or been bought them from a Cobalt store or something similar. TMs TRs and HMs Next are TMs and HMs. These are a mysterious bit of technology, produced and sold by Firebird and to a lesser extent Cobalt. They are small discs that are roughly the size of small donuts in diameter. In their coding, they can temporarily make the pokedex execute a function of making it Candorous, from there it can interact with a pokemon's Aura and alter it in a way that allows it to use a move it is not genetically inclined to do naturally. These only modify the Aura and not the actual pokemon, think of it as a piece of clothing or a weapon that can be permanently equipped. The Process is similar to and inspired by how some pokemon are born with moves that their species normally doesn't know. However, only up to 4 moves can be added this way before the Aura destabilizes and shirks off one of the moves it has learned, making the pokemon incapable of using it. But what would technology be without built in obsolescence? Since Firebird and Cobalt are basically each other's only competition, they both include a function in their TMs. When the Pokedex loads up the disc, it both scans the ID number of that disc, and also imprints its own ID into its coding. What this does is make it so that that TM can only ever be used by that Pokedex. This prevents trainers from borrowing TMs from a friend , thus cutting into the companies' profit margins. Some trainers like to collect these and even keep them in a case, since many of the TMs are limited edition and have to be bought found or stolen from other people. TRs, short for Technical Records, are an older version of the technology. It has seen a resurgence in recent years due to Trainers having increasingly varied teams, and favoring the cheaper Technical Records to get the most for their Pokemon. The items work largely the same as TMs, just no longer function after a single use. Secret Bases Looking into one TM, TM150 Secret Power, we find another facet of life as a trainer, Secret Bases. Through the use of the move, a character can turn a set of trees, bushes, caves, really any natural formation that could possibly become akin to a tree-house. Secret Power can be purchased for 3000. If a player does not want to take up a move slot, a contractor can be payed 4500 to do the work for them. These can be built in any wild location, barring Djenganti Monastary, Eveline Temple, Firbird Villa, Tiensee Powerplant, The Safari Zone, or until Dive is learned, Shoaltide Path Once the structure has been made, a character can furnish and decorate in almost any way they see fit within the realms of possibility for no OOC cost. If one Chooses though, a player can spend their money on certain perks, akin to having benefits of a city in a wild location. for 1250 a character can buy an Ashford Box, PC, and Wifi set up to transfer pokemon to and from the base. 1500 buys supplies to plant and nurture up to 4 Berry trees, on top of those being grown in a pot. 6500 can buy a small NRG to reinvigorate tired pokemon inside their pokeballs. This won't heal major wounds but it will give them energy to keep going after long battles. And for 500 off your character's Monetary rewards each evaluation you can subscribe to a mail-order service with the Local Pokemarts (those within the prefecture of the base), to buy, sell, and deliver items to and from the base. OOC rules include that each character is allowed Two secret bases. Bases do not act like repels. And a base can only be used if its owner is in the thread. For Example, Seth cannot use Sonak's base unless John is writing with Bones. Camps Adding on to the Secret Bases, we have Camps. These highly specialized sets of gear allow a lot of the benefit of a secret base, with a few unique benefits. In topics without any battles, the Camp can restore health equal to a potion to ALL Pokemon in your party. It does this by consuming Camp Supplies. These are foodstuffs, general medicines, whatever fits the RP you need. Much like growing berries, you must show your character tending to the Pokemon, but it is a great way to help take care of those minor wounds and bond with your Partners! Camps also come with a PC Link Box allowing you to swap pokemon at any time. OOC NOTE: PC Link Boxes only work in modifications between topics. The Camp and the Camp Supplies can be purchased in any town. Camps are 3500 and Camp Supplies are*dian* 350. Each character may carry a maximum of three (3) Camp Supplies at any given time. On top of that, a Camp can restore one (1) fainted Pokemon to fighting capability, just like a revive! You cannot have any encounters if you wish to use the Camp this way, and must RP tending to the Pokemon. That's not all Camps can do, however! They also come with a wide variety of additional Camp Gear! Water Collector: This collection system has a 30% chance to produce a Fresh Water in an evaluation. Please be sure to note it in your evaluation request or the roll might not be made! Even better, if a Pokemon in your team knows Rain Dance, that chance for a Fresh Water is 100%! Windmill: This lightweight tower allows you to make Berry Vitamins and Candy in five Post! Much like in a Pokemon Center, you must RP this action to gain its benefit. If a Pokemon in your team knows Gust, Defog, or Whirlwind, the mixing can be done in four posts. If you happen to have a Pokemon that knows Hurricane or Tailwind, it can be completed in only three posts. Sieve and Stardust Collector: This collection pan and sieve allow you to collect dust from micro meteors and atmospheric debris. It produces a stardust every three topics and has a 5% chance to produce a comet shard instead. If a Pokemon on your team knows Sandstorm, this Gear produces an item in two topics instead. If you have a Pokemon that knows Draco Meteor or Wish, you'll have a 20% chance to get a Comet Shard instead of 5%. Solar Oven: For the Contest Star on the go! This old fashioned survival tool is extremely effective at baking Poffins, allowing Trainers and Contest Stars alike to bake their Pokemon treats while in the wilds. No longer will you have to hurry to a Pokemon Center to bake a Poffin before a berry spoils! The Solar Oven bakes a batch of Poffins in four posts. As with making Poffins in town, you must RP the interaction. If you have a Pokemon with Sunny Day, the oven works at peak efficiency, yielding steamy hot Poffins in just two posts. Signal Flag: This item only works in Godai. It allows you to call for a delivery via Delimail anywhere in Godai! The cost for delivery is 150 plus 50 for each location between you and the place you are ordering from (minimum 1). You may only order once per topic, and you may only order from one Pokemart in a delivery. Happiness Items: (note that only 1 benefit is gained from these items, they do not stack) Pokebeds: These beds are the fluffiest! They are also designed to stand up to all sorts of wear and tear. Use these, and your Pokemon will be grateful! They are even more effective when Pokemon have plenty of time to rest and recover. Wind Chimes: These chimes sound similar to the ringing of the Soothe Bell, and help Pokemon sleep at night. The ringing of the chimes has a calming effect, making it easier to approach and bond even the most hostile of Pokemon. They are even more effective when Pokemon have plenty of time to rest and recover. But, as time goes on, technology progresses, who knows, maybe we’ll be downloading our brains into our phones next~
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Post by Godai on Aug 10, 2018 8:28:20 GMT -8
Berries and Apricorns These delightful little items have been with Pokemon for a very long time, and it really wouldn’t be pokemon without them~ But where did they come from? How do they work? What even are they? Do not worry, I am here to answer all of that. Berries are distantly related to Apricorns much in same way that Oranges are related to the Venus Fly Trap. This means, that at one point, Plant pokemon and Berries and Apricorns all had a common ancestor, which is why they can all work together in those mysterious ways. Berries are a type of fruit that have a connection to the same energy that Pokemon do. Because of this, they can do really special things to pokemon. They do this by either being ingested or by being “Activated.” Ingestion is rather obvious, and how most of us assume berries are used. The pokemon simply eats the fruit and the effect takes place. This is pretty much a guaranteed way to get the effect, sparing a few specific berries. If your pokemon is tired, and it eats an Oran Berry, it’ll become less tired. If it’s paralyzed, it eats a Cherri Berry and its muscles and nervous system return to normal. Chewing the berry breaks down its cell walls which results in the structure that stores the mystical energy release. They react with the pokemon and bam~ The other way is more mysterious. Activating a Berry usually requires something special to happen. Some berries need to be near a pokemon hit by an attack, others need a specific status to afflict their bearer. But when they are activated, they start to glow, similar to a pokemon during evolution, and the effect happens. This happens because the berries react to the pokemon’s energy that changes depending on if it’s attacked or tired or injured. This isn’t always reliable because we still don’t understand the mechanics of Pokemon energy, so the berries simply don’t always activate. This is how Persim berries cure confused pokemon who can’t figure out how to eat their held item, and how sleeping pokemon wake up when they have a chesto berry, and how pokemon coated in Ice can thaw from Aspear Berries. Berries also have flavors. These flavors respond to more than just a creature’s taste buds though. The flavor also corresponds to a “color” of energy associated with the berry. Thusfar we have 5 different colors which generally respond to a flavor. Spicy Red Berries, Sour Yellow Berries, Dry Blue Berries, Bitter Green Berries, and Sweet Pink Berries. They’re not always so black and white, some berries have complex flavors and sometimes even balances. In that case we tend to go based off of what the physical color is when categorizing it. When a pokemon eats a berry, or something made from a berry, the color of energy it possesses reacts with the individual pokemon’s energy. Depending on how they’re built physically and trained, their energy can react positively or negatively with a flavor, making it happier, or unhappy. Cooking a berry with other pastry ingredients will result in making a Poffin. Just like cooking anything caramelizes sugars and carbs, this happens with energy. Cell walls are busted and the energy shifts and changes in a way that, instead of granting a physical benefit when eaten, it makes the pokemon appear different and changes their energy slightly to be like the poffin. Berries can also be juiced, this alters their energies differently as well. When the cell walls are broken without heat, and away from a pokemon, then the mixture is drinken, it results in something similar to a vitamin. The Vitamin companies won’t tell us if this is how they make their product, but this homeopathic approach reaches the same end as them. The stat affected depends on the color of the berry. Mismatching berries simply make a delicious treat. Two berries of the same color alters a stat. Mixing the rare Lansat and/or Starf Berries acts similarly to a rare candy! And mixing a Kee and a Maranga Berry will remove the effects of both Vitamins and Juices. (Some berries are labeled as purple for the HP stat, since we don’t have HP, use whichever their highest flavor is for the color (Ganlon berries are Blue even though they tie)) Finally, Berries all have to come from somewhere, in this case it’s kinda obvious, they’re grown! Berries, when planted in the right soil and watered and taken care of, one berry can beget many! Because of their latent energy, berries grow very very quickly compared to most plants. Only about 24 hours (and 5 RP posts) and a berry bush will be grown and have fruits for harvest. The berries are listed into three different groups depending on how many fruits they yield. Growing berries IC is a relatively simple process. Speaking OOC, it requires five posts of activity to havest a berry, and only four berries can be planted per thread. It isn't as easy as "Plant all my berries, say 24 past and get more berries." No, you have to be active. Firstly, a trainer needs to have a berry they’re willing to sacrifice, you can’t use a berry once it’s planted, Obviously. Second, the trainer needs to find a suitable place to plant the fruit. Use common sense in this, dark moist soil is good for growing things, sand on the beach is not. Time of year, Location, and climate can play a role in this. Again it should come down to common sense. If you’re in a large city, you’re probably not going to be able to find a place to grow a berry unless the trainer is good friends with someone who will let you dig a spot in their garden. If you do decide to plant a berry in a city, make sure it ties into the plot somehow and isn’t just an excuse to get more berries. If you’re somewhere else, then, again, try to make it someplace believable and not too convenient. Most places are able to grow berries during the Spring and Summer, Up north it becomes less possible to do this during the Autumn, and by Winter only South Godai remains warm enough to not freeze most plants out. Of course if you don’t want to be constricted by the laws of nature, you could always buy a Berry Pot~ These delightful inventions collapsible environmental control units for the purpose of growing berries when it’s not possible otherwise. When not in use the plastic dome collapses into the base, which then folds down into an almost flat circle that can fit into most bags and is relatively portable. When it’s not folded down and growing a plant, it is not portable though. Simply fill the base with soil that can bought for a negligible price from any store that would sell it and plant the berry and extend the dome. All at once a semi-portable environment in which to grow berries year round~ During the Spring and summer, in Pokemarts across Godai, they are sold for 5500. In the cities with contest halls though, they often run prices lower because of the influx of coordinators, and sell them for 3500. In the colder months, prices drop everywhere due to the rise in demand, 3500 Everywhere, and 1500 in the Contest Cities. A Trainer can carry a maximum of Four Berry Pots, and only one plant can be grown in a pot at a time. Which brings me to the Third Step, Watering. This is very important and should be a focus for the process of growth. For a very small price of 250, a Watering Can can be purchased in a variety of styles~ Thoroughly saturating the soil around a plant after the soil has dried out counts as an act of watering with one of these babies. For those of you with pokemon though, these may be totally redundant because water moves can do basically the same thing: Water Gun and Water Sport water the plant a little. Water Pledge waters it a little more. Water Pulse and Soak do it moreso, And Whirlpool and Aqua-ring, with their lingering effects, water plants the most. Rain also works, artificially created or not: An Hour of rain waters a little, 2-3 hours does it more, like Water Pledge 4-6 hours is like a good Soak, 7 and on give it a really good watering as well. Of course, like with all plants, it is possible to water them too much, Any other water move either doesn’t provide enough water, physically damages the plant, or drowns it. Be careful when watering, it’s easy to go over the threshold and waste the berry you planted. After watering, there are hazards like Weeds and Wild pokemon attracted to the flowers and budding fruit. If you want to ensure your berries are safe, keep a watchful eye. Arceus doesn’t always look upon farmers with a smile~ Assuming your plant survives its full day of growth (and 5 posts of plot), congratulations! All you need to do is post an Item Request and a mod will come in (perhaps not for the first time) and tell you how many berries you got. You will however need to make a note of a few things. - What Kind of Berry it was.
- Every Instance you watered it, and how, including how long it was in the rain.
- And If there was any physical damage done to the plant
With that we should be able to extrapolate how many berries you’ll get. Next, Apricorns! As stated above, Apricorns are vestigial structures on what used to be a plant-like pokemon that grew to be more plant than pokemon. And if you find one, you can send it to either Professor Marshal or Professor Ashford and in around a day, depending on the workload and the level of sleep deprivation each is dealing with, they'll send you back a nice special pokeball. If you don't want to do that though, then you can plant and grow an apricorn just like with berries. Unfortunately apricorns have always proved to have a problem with not producing too many replicas. Still, with careful watering and care, you can multiply your natural born pokemon catchers. The same rules apply as with berries, 5 posts and 24 hours and the same values for watering. These can also be grown in a berry pot as well. There are Seven known varieties of Apricorn that are grown in Godai: Good luck with collecting them all~ In case it wasn't obvious above, I'll restate: The Five post rule does not mean that you have to make an entire thread about growing berries. It is just an activity check to keep from rampant over-rewarding. Thanks for reading all this, if you have any questions ask a mod. Happy Farming!
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Post by Godai on Aug 10, 2018 8:40:36 GMT -8
The World of Godai's Earth Analogous Countries Godai is a country that exists in an alternate universe to our own. There are seveal differences between Godai's earth and our own, the most notable being that pokemon evolved 15,000 years ago and have replaced almost all of the animal kingdom, barring small bugs, some fish, and other similar creatures that help found stable ecosystems. But beyond that, the world looks physically different, with different landmasses that have affected a few facts of the history and the different cultures that developed as a result. Most all the nationalities that exist in our world exist, with some differences. We cannot have 196 countries with their own histories and role in the world, unfortunately, so there has been a lot of consolidation. There are Five Main Landmasses, Aquile, Ochiorient, Insulae, Murus, and Salatauna. These are broken up into different Continents before being broken down into countries, and in some cases, Regions. The difference between the latter-most two specifications is that a Country is autonomous, and a Region belongs to a Governing body of a Country or in some cases, a Continent. An example of this would be that the Country of Godai exists on the Continent of Scairo, which is just a classification of land, and doesn't exist as a central governing body anymore. Here I will now explain the continents. - Aquile: a temperate to cold landmass that serves as the northernmost point on the earth.
- Scairo: Pronounced Sheh-roh. Since the fall of the Luctanguican empire, the region known as Scairo has tried and failed to establish a central government. Now it currently exists as three countries, Godai, Zauber, and a small nation called Letakixem (leh-Tah-kee-hem). While these three nations all have individual cultures, generally they all are stubborn and have tight border control and limited trade with one another due to their history of fighting. They are all prosperous countries with a diverse people and are arguably one of the best places to live. They all primarily speak Grath, which is what the people of this universe call English. Zauberans also speak Shtearan. The Letakixese Also speak Aguarian. Similar to the United States of America
Godai Capital: Dianette Zauber Capital: Zent City Letakixem Capital: Nopal de Rocas - Shtear: This cold land sits across a small ocean from Scairo, this land is historically very war driven, with two main cultures, Shtearan and Teletsian driving for superiority. The regions have come to call armistices "Times of peace." Because of that, their culture grew to be very extreme, they hold wild parties at almost every opportunity because, until about 25 years ago, conscription was a constant thread. Things are more quiet now that there is a centralized democratic government, but the older generations aren't very trusting of it, so revolution could spring up at any moment. Similar to Germany and Russia
They primarily speak Shtearan, which is most similar to German. They have a secondary language, Teletsian, which is similar to Russian, but it is something of a more casual language. Most all people know both language Capital: Sumlote (soom-Loh-tuh) - Beliae: This much more temperate place sits south east of Shtear. It has a long history of remaining almost stubbornly neutral in foreign affairs. It's regions have been united for several hundred years, though it's a very loose governing. They mainly use it to regulate trade, but each region has its own set of laws that can vary a lot even by neighboring places. They are all united under a constitutional Monarchy, though the recent Kings have not done much, due to a peasant uprising about 150 years ago that established the parliament. In addition to this, it has been a very artistic place, with many of the best music and art schools in the world. Many of the Gen VI pokemon came to Godai from Beliae. Similar to France.
The primary language is Beliaean, which is most similar to French. Capital: Batière (Baht-ee-ehr]
- Ochiorient: The largest landmass that is split on most maps so that Luctanguis is on the west part of the map even though most of Ochioreint is to the East. It is largely tropical or temperate.
- Mezaoto: This land sits just south west of Beliae, across an oceanic channel. They are relatively small, and function as a single country under a parliament and prime minister. They are the most technologically advanced nation on earth, surpassing Godai in what they can do. However, most of it is forcused toward entertainment. They make heavy strides in medicine and understanding the world around them, but what most people see are the highly nuanced holograms and robotics. There are silly stereotypes associated with this, but even so, their economy is booming in this time of peace.Mezaoto is also rich in history, as it was here that "Eastern" culture began before migrating to other lands. Places like Kotoma owe their heritage to the way the Mezaotan people have balanced both a rich history with the future.
The primary language spoken is Mezaotan, which is most similar to Japenese in our world. It is common for other languages to be spoken as well. Capital: Kawaguchi - Mboki: This is the largest area on Godai's earth. It is not one place, but a collection of over a dozen different individual countries with their own unique and rich culture. Mboki is where humanity began on Godai's earth, much like Africa, but it is also where civilization began. Humanity learned to domesticate flora and fauna, back before all the non-pokemon died out, developed writing systems, and thrived. History progressed and Mboki became very powerful, but not as quickly as other nations, and they were invaded and conquered many times, eventually driving them back out, but it did shift the main focus of many countries into being agrarian. Currently most of Mboki is the breadbasket for the world, shipping all kinds of different foods, coffee, fruits, grains, all over the world, feeding the population of earth.
The primary language spoken is Chadi, which is most similar to Swahili. However, there are hundreds of dialects and other smaller languages like Kondoo, Ng'ombe. Largest Capital: Maji Baridi Other capitals/large cities: Kitako Kitishah, Imezama. - Lunctanguis: If you want to understand the history of the world, Luctanguis is a good place to start. They were one of the first people to use writing after the people in Mboki, but they had loftier goals. Around 2700 years ago they began their conquests of the world. The reasons always differed depending on what emperor was in power, but in the span of 900 years they united nearly the entire planet under single rule, bringing engineering, Arceism, and modernity to many places. After it fell, it took the world a lot of time to recover. Over time they grew to be a place of art and culture, famous for their food especially. They were among the first places to use a Senate oligarchy as government, and continue to use a similar system today with a Prime Minister. The Franciscan Arcean Church is centered here, near the Capital, and is a very holy place to where all Franciscan Arceists are encouraged to make pilgrimage.
The primary language is Vitulian, which is similar to Italian, and one of the many languages descended from Luctanguican. Capital: Coniglio
- Insulae: This isn't really a land mass, but a large grouping of islands in the temperate south-west oceans. It is almost entirely tropical, making it a popular tourist destination across the world.
- Vivimi: These islands have a rich history, like Luctanguis, but they were never the seat of an Empire. They are known for their development of great thinkers that eventually got co opted by the Luctanguicans. A lot of history misrepresents ideas of democracy and other enlightenment principles to Luctanguis but it came about while they were inhabiting Vivimi. They aren't bitter about this though. Typically Vivimi and their people don't care about much. They are a popular tourist destination with many exciting places. Their mythology is very popular, and several constellations remain as they classified them. Otherwise though, they've remained out of wars and focused much more on moving forward in the world.
The primary language is Vivimian, but Grath and Vitulian are also prominent because of Tourists. Capital: Polomosofia - Aguario: The Northernmost set of islands is known as Aguario. These people have always been interested in Conquest. Due to the many islands near their homeland, they quickly developed a top-notch navy, and used it to spread their influence into many different parts of the world, which is why South Godai has a strong Aguarian culture to it. Over the centuries, though, they lost many wars of independence and were driven back to their five main islands. Besides this though, they have a long history of art, both religious and secular, and are very festive people. They are primarily Arcean above all else, and their mostly democratic government is heavily swayed by the church.
The primary language is Aguarian, which is most similar to Spanish. Grath is spoken as well, due to it being a popular tourist destination. Capital: Viendre (vee-En-dray) - Isda: This chain of islands is the closest thing to a tropical paradise that exists on the earth. Due to the ocean currents, many of the beaches are made of up of very fine sand of many different colors. The indigenous cultures all had a huge focus on the importance of water. The Islands are full of rivers and swamps, and of course the ocean provided much of their food, a wide variety of fish, many of it non-pokemon. It is a very popular tourist destination, which has quashed some of the culture with cheap imitations to pander to people who like tacky souvenirs. Bead work is very popular, along with many different blue gems, and wood carvings of oceanic scenes. They've historically been a place looked down upon by other countries, and generally have been ruled from afar, but now stand as their own country.
The primary language is Isdan, which is similar to Tagalog. But some communities also speak Ahi, which is similar to Hawaiian, though someone could be expected to know any number of languages given the large variety of vacationers. Capital: Tihimik (Tih-hih-mihk)
- Murus
- Arkeido: A country that lies south, across a sea from Scairo. It varies from temperate to tropical climates, but is not often a tourist destination. It has had a very sordid past. Imperialism over the course of hundreds of years has gutted Arkeido's resources. Originally it was questing for Gold, then to escape persecution of homelands (while persecuting natives), over time drugs derived from plants were found, prompting a massive influx of crime. Right now the Country is the seat of a Communist regime. But in the past 25 years, they've had three separate versions of this. The country is very divided and as a whole doesn't quite understand its identity or what it wants for the long term. The people tend to be similar to Shtearans, but from a more real need to find some enjoyment in their lives. Life there is very unstable.
The language most spoken is Arkeidan, which is most similar to Portuguese. It isn't uncommon for other people to know bits of other languages for wanting to leave. Capital: Vermehl - Djitsi: This land lies south of Arkeido, behind a cultural wall and tight borders they have worked to maintain for nearly a century. Djitsi is a very old country, steeped in tradition, they were always a very technologically advanced race of people, taking on massive engineering tasks while other nations were still developing governments. However, over time the regions began warring with each other, one gaining power for a few generations, then being overthrown by a rivaling Dynasty. IT was through the course of this that they banished a more peaceful people with darker skin to the southernmost tip of their land. They are known as the Pahnei (Pah-nee), and they follow a religion of heavy spirituality and pacifism, to the point of being vegetarian. The result of this is that it took until after the new Communist government came to power to stop the fighting one hundred years ago for them to develop any form of stability. The government is divided into smaller regions of management that all have different histories and culture, including the Phuouen, and the Hagsang as two of the most prominent.
The primary languages are Djitsan, which is most similar to Chinese, Pahnei, which is most similar to Hindi, Phuouen which is most similar to Thai, and Hagsangese, which is most similar to Korean. Capital: Chiang - Grathfreith: The Nation of Freith makes up the southern peninsula of Murus, and it lies across a straight from the country Gath. These two nations since antiquity have not existed peacefully. Even before the Luctanguican empire, archaeological evidence points to disputes over which clan controlled which area of land, and if clans from one nation even set foot on the other, it seemed to spark fighting. As time went on, the tools changed, but the fighting continued. Around one hundred years ago though, two brothers from Grath named Cyril and Jack Trader developed the first non-pokemon assisted flying machine and shortly after, flew across the straight. Something changed then, and the regions grouped together into one large country now known as Grathfreith. They sit under a constitutional monarchy and have led the world in the field of aeronautics, including being the first country to put a man on the moon.
They primarily speak Grath, but Freish is another lesser known language that is kept alive by some town names. Other languages may be known but they aren't common. Capital: Gwyrgam
- Salatauna:
- This country makes up its own landmass south of Mboki. It's the smallest landmass (excluding the islands of Insulae) and is the seat of one of the oldest cultures. Humans crossed the sea and found a land of duality. It's shaped like a bowl, with mountains encircling it. These act as a weather barrier, keeping the interior of the bowl very dry. There are two areas, one in the north, and one in the south though that hold two large lakes that feed small rivers. These became the beginnings of Salataunan culture, life centered around the changeful ways of water. They have always been a prosperous place, even after the fall of the Luctanguican empire fell. It was at this time that they began to expand their influence over the world in what was known as the Meuist Empire, bringing with them their advanced ideas of mathematics and philosophy. It's from their language that we get words like Algebra. In recent history they have had one of the most stable governments, putting together a parliament with a prime minister, their regions are fairly independent, and do disagree, but peace is kept. A large part of the reason is that Salatauna is very reliant upon foreign affairs, they receive aid from many places, Mboki is a big part of that. Even with that though, it is a lovely place to visit and is the seat of one of the founding of the Meuist religion, where many make pilgrimage.
The primary language is Salataunan, which is most similar to Arabic. Capital: Hadayik
As you can see, many of these have a lot of similarity to our world. And there is, of course, much much more information than is presented here, the world is a large place and each creature has its own story that actively shifts and draws new stories in the vast complexity of the world. If there are any questions, comments, or concerns, contact Mr. Johnapillar through PM or post a discussion about it in the Suggestions and Questions forum. I hope you enjoy this!
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